Serial number gameCopyWorld - Game Index
You should aim as much as you can as long as it's multiple by 10. Be sure to always use Improve Concentration to get easy DEX bonus. Ragnarok 10 sure refine hack. Refine above +10 - Ragnarok Online Community Chat https://osteo-clinic.ru/download/?file=1076. Source Editor Windows Shabbat Search Engine JewJewJew.com. Weapon and Armor Refine Success Rates - Ragnarok Online. Which is used to refine Level 3 weapons, as well as a forging ingredient.
- How to clear nissan forklift error codes
- Walkthrough - Forging Merchant/Blacksmith Guide
- Success Essays - Assisting students with assignments online
- Directional Keys with Nox?: RagnarokMobile
- HELP NIYO AKO SA PROBLEMA KO PLEASE - Web Support
- Normal Class Quest Guide Level 1- 230
- State of illinois job listings" Keyword Found Websites
[Feedback] Zeny and Refining - General Chat
You need to go into the house 2. You need to go into the room to the right 3. You need to talk with NPC. Eon skull hacking tools activation key Jobs, Employment. Command aire service manual https://osteo-clinic.ru/download/?file=1085. Next he will tell you to find Thor to learn the skill. But it weakens the wizard in general. You should at least get total 140 DEX to help other caster achieved Insta-cast.
Registration key refining Expert Ragnarok Mobile
Database terminology and definitions 19. Click the activation link to verify your account or put the verification code that was sent to you through SMS in its designated box in the website to. REFINE_COST_ENRICHED - For refining with enriched ores: REFINE_COST_OVER10_HD - For refining over +10 with HD ores: REFINE_COST_HOLINK - For refining at Holink in Malangdo: REFINE_COST_WAGJAK - For refining at Refining Machine Wagjak in the Novice Academy: This function will return required cost for refining based on argument. And filter or refine the programe. Due to the Thanksgiving holiday this week, Ragnarok Online will be performing maintenance on all servers on Tuesday, November 21 from 10: 30AM to 5: 00 PM PST. Ragnarok Mobile: 5 Secret Tricks you should know by now!
|1||Ragnarok's Home Function System: The Complete Guide||5%|
|2||Zimbabwe Stock Shabbat Search Engine JewJewJew.com||92%|
|3||Refine trick/tip and basic refining, slotting, cards||99%|
|4||Ragnarok Tactics Ultimate Guide – Everything You Need to||36%|
|5||RO1 Kachua Key Feedback Thread. - Page 2 - Ragnarok Online||37%|
|6||HD Refiner using HD items (Oridecon, Elunium, Bradium||74%|
|7||Xiuang! WWX.Net SWS: //www.cityofdenver.website/Blount||47%|
|8||Ragnarok refine trick +10 Sarah Server - Action.News ABC||16%|
|9||+10 refinement system. - Page 3 - Nova Ragnarok Online||78%|
Scroll of SProtect ported to Ragnarok (from Flyff
Create your website today. I already spent quite a bit of time with the Yggdrasil, but I just had to give it one more listen. Its a '87 model I believe as the serial number starts with a 87. Its 3 phase but not sure on the HP. I'm hoping to purchase a Unisaw with serial number: 95B93631. Tickets to the "i am not tourist" Job Fair for Internationals are available at the discounted price of EUR 12.50 on line and EUR 17.50 at the door. Install / Uninstall / Verify A Game in Uplay? . A place to chat about game mechanics and systems of RO2.
Serial key ragnarok Online top 100 - Private servers, Guides, Guilds
Equipment (armors & weapons) refine safety level is +4. (Refiner NPC). Monday, July 6, 2009Upgrading guides. All Activity - MetaRO Forum. Upgrades beyond + As of the Renewal update, it is possible to upgrade equipment beyond +10, as high as +. Generate random real. Safe Refine Guide - Ragnarok Mobile get more info.
How important is the refine level of the shield in Shield
The fastest straight-key operators can send at 35 words per minute, and decode in their head at up to 40 words per minute. A good-luck hat worn by farmers to make sure they collect an exceptionally good harvest. Syracuse New Times 11-22-17. Forums - TalonRO - Impossible is nothing. Encourage your children's creativity and imagination with Educational Science and STEM. Right now we have 3 Cheats, 75 Walkthroughs and etc for this game and every day we increase our collection with new Ragnarok Online cheats If you can not find the needed cheat in our list, check this page periodically or subscribe for this game's updates.
Refine System in Ragnarok Online Mobile
Increases Severe Rainstorm damage by 10%. That's why I suggest certificate, because it doesn't guarantee a refine, just prevents it from breaking. 10 Tips to Help Guide You Through Oracle Dungeon Raid https://osteo-clinic.ru/download/?file=1067. The game's focus is squarely on community, having players interact with. These are top 10 Strange Military Vehicles that used 10 Strange Military Vehicles of World War II. List of ItemsBy Value List of Items. Ragnarok Project Z by Gravity for Android, iOS (iPhone/iPad) Mobile Game These are the tips on how to beat a boss in Ragnarok Project Z Ragnarok Project Z Tip #1: Buffs.
IntenseRo - RateMyServer Ragnarok Community
Ragnarok refine trick +10 Sarah Server Tricks on how to refine weapon. Go back to Morris (izlude_in 69, 116) and speak to him. Sure, it seems easy, but doing it without impacting server stability and the general. There is a charge of Please make sure the ship-to address is current and accurate. So Cherche's +6 damage brave axe with panic ploy is obviously great. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for PC. Ragnarok Online.
HiRez quality over the past year
So, what do you think? Is the "Delay patches until we feel they're ready" approach worth the extra wait? Today's update is definitely one of the less bugged updates, but at the same time there are still some big issues like the missing account boosters and failure to add free gods, as well as smaller issues like music theme not being distributed, gem quest being smaller than planned, and those loading frame stats still not being able to be hidden.
Starring U.S.S. Average-R as T5 ship that could ;)
So, what will you find in this build/guide?
- You captain career
- Skill tree, Traits and Specializations
- Your ship
- Space equipmemnt
- Bridge Officer setup
- Away Team setup
- Ground gear
- Crafting system
- Where to get all of the stuff
- No reputation/event/reclaim/crafting/fleet gear (with one exception)
- No upgrade or re-engineering. All gear comes and stays "as is"
- No C-Store/Lobi
- No exchange (for the most part)
- Non-reliance on RNG drops as much as possible
- Everything that costs over 8000 Dilithium or 200-300k EC is considered expensive, thus not an option
PART 1. Acronyms and some terms
|k||kilo||1000. Basically, 1k = 1000, 2,5k = 2500, 10k = 10000 and so on.|
|EC||Energy Credit||In-game currency|
|PADD||Personal Access Display Device||Used in crafting Training Manuals for your BOFFs to teach them some new tricks ;) It costs 500 refined Dilithium (You can refine only 8000 per day per character). Don't worry, we'll be making just a few|
|ESD||Earth Space Dock||Your typical hub location with different vendors, access to bank, mail, exchange e.t.c.|
|BOFF||Bridge Officer||Your best friends, they are your Away Team and your "space abilities"|
|DOFF||Duty Officer||Your crew, that you can send on missions, such as "go spy on somebody" e.t.c.|
|FAW||Beam: Fire at Will||This is going to be your main firing mode|
|B:O||Beam: Overload||Slower firing, but harder hitting|
|CDR||Cooldown Reduction||Well, it doeas what is says, reduces cooldown of your skills|
|Tac||Tactical||Type of BOFFs, skills, console|
|HP||Health Pionts||A number you want to keep as close to 100% as possible. Because when it's 0 - you are dead|
|HullHP||Hull Health Points||Your space HP|
|EPS Flow||Electro-Plasma System Flow||Basically, the higher this stat is, the better your ship can manage firing multiple weapons at once|
|DPS||Damage per Second||Basically means how fast you kill your enemies|
|CritH||Critical Hit||Percentage of your chance to do critical damage|
|CritD||Critical Damage||A number in percentage how much more damage will you deal when you cretically hit your target|
|CritX||Critcal Expertise ?||Gives you both CritH and CritD. At lower values, yes, but with one mod|
|CtrlX||Control Expertise||Do not confuse with CritX! This is a space stat, that makes you better at resisting movement impairment such as Tractor Beam|
|DrainX||Drain Expertise||Basically, your resistance to enemy power debuffs and how good you are with debuffing enemies power levels. i.e. affects how good is your Quantum Phase Array with it's proc|
|HoT||Heal over Time||These can be passive and active, such as Hazard Emitters sci space ability that heals you over time; and Damage Control Skill, that increases your passive Hull regeneration both in and out of combat|
|DoT||Damage over Time||Same as HoT, but in reverse! Brilliant explanation, I like it. Done.|
|Mod||Modifier||A suffix in equipment, showing/explaining what additional bonuses equipment have|
|[X->Y]||Bonus power modifier||Adds a 7,5% of X power subsystem to Y power subsystem as a bonus power|
|EPtX||Emergency Power to Weapons/Shields/Engines/Auxiliary||Engi BOFF space ability that temporarily adds bonus power to one of the subsystems|
|Kit||Kit Module||Your ground abilities in form of a slotable items. You can have up to 5 equipped at the same time|
|Spec||Specialization||An additional skill trees, dedicated to different playstyles. Technically, you can fully lvlup all of them, but it will take A LOT of time|
|VUR||Very Rare/Ultra Rare||Rarity of and item. Better quality = better stats.|
There are 3 career options in STO for Your captain. Tactical officer, Engineering officer and Science officer. Career choice doesn't restrict you from different playstyles, how you play is defined by you skills traits and ship. And, by You, ofcourse. But different careers have access to their uniqe traits and captain abilities. For example, Science Career have a pretty good trait for space wizardry builds.
We are going to be an Engineer. And a Human Engineer at that!
Why? Simple. We are restricted to a T5 ship, which have less initial Hull, we want Engi for his Miraculous Repairs space trait. The same reason to be a Human - survival. Leadership innate trait helps with that. And you can't kill if you're dead.
As a Human you will get Teamwork innate ground trait, which is good help for ground combat.
Also, you can as well create not just Federation captain, but a TOS or Disco era character. They have some differences in starting BOFFs and farmable euipment . i.e. TOS will have access to Single Phaser Beam Array Mk XI [Acc] [CritH], which is slightly better than what we will use in this build. Disco character will have a good starting BOFFs in terms of traits. i.e. Coroline Fletcher, she's got Leadership for space, as well as Creative and Teamwork for ground. That's a pretty good for a Tactical officer!
Just for a reference, here's link to a wiki page on so called special BOFFs: https://sto.gamepedia.com/Special_bridge_officer
PART 3. Skill Tree, Traits and Specializations
Subsection 1.A Space Skill Tree
|Lieutenant||Hull Restoration||Improved Hull Capacity||Shield Restoration||Improved Shield Caapcity||Advanced Energy Weapon Training|
|Lt. Commander||Iproved EPS Flow||Improved Impulse Expertise||Control Expertise||Drain Expertise||Advanced Targeting Expertise||Advanced Defensive Maneuvering|
|Commander||Energized Hull Plating||Improved Damage Control||Improved Shield Regeneration||Improved Shield Hardness||Improved Weapon Amplification||Improved Weapon Specialization|
|Ablative Hull Plating|
|Captain||Defensive Subsystem Tuning||Offensive Subsystem Tuning||Advanced Long-Range Targeting Sensors||Improved Hull Penetration||Improved Shield Penetration|
|Admiral||Improved Warp Core Potential|
|Warp Core Efficiency|
- Engi - Battery Expertise/Maximum Hull Capacity/Shield Subsystem Power
- Sci - Sector Space Travel Spee/Maximum Shield Cpacity
- Tac - Thereat Control/Projectile Critical Chance/Energy Critical Chance
This one going to pretty short. Take all 6 in weapons category and all 4 in kit category.
As for choices.
- Mine Barrier III vs Turret Fabrication III - both useless
- Willpower vs Device Expertise - take Willpower, as it will provides a very good resistance to most if not all movement impairment effects
- Quick Fix III vs Shield Recharge III - take Shield Recharge III, we will be utilizing this in our build
- Improved Aim vs Improved Crouch - take Improved Aim. Crouching provids a decend enough defensive buff on it's own and in comparison Improves Aim gives better improvement
- Shield Generator Fabrication III vs Medical Generator Fabrication III - both useless
- Furious Footwork vs Fatal Fists - both useless
- Cover Shield III vs Equipment Diagnostic III - both useless
- Improved Flank Damage vs Improved Flank Resistance - Take resistance, because you'll be flanked way more often then you will flank anyone
- Combat Supply vs Support Drone Fabrication III - both useless
- Offensive Mastery vs Defensive Mastery - take Offensive Mastery
|Space||Grace Under Fire||If you take more than 20% of your max hull as damage within 5 seconds of using this Miraculous Repairs, said skill will momentarily be available for use again||Makes your "safe buttom" better. 90 sec CD. Engi Unique Trait|
|Space||EPS Manifold Efficiency||Upon usage of EPtX you gain +10 power level in all 4 subsystems for 30 seconds||Basically, the more power you have - the better. Engi Unique Trait|
|Space||Warp Theorist||Buffs your power levels across the board and gives small EPS Transfer Rate bonus||Again more power = good|
|Space||Techie||+20 to Hull Restoration and Hull Regeneration||Helps with both passive and active hull healing|
|Space||Shield Technician||+10% to maxumum Shield Capacity||More shields = stay alive longer|
|Space||Bulkhead Technician||+10% to maximum Hull Cpacity||More hull = saty alive longer|
|Space||Accurate||+10 to accuracy rating||If you can't hit you target, you can't kill|
|Space||Fleet Coordinator||+2% to All Damage per player (inculding you!) up to +10% bonus||2% might not sound like much, but every little bit helps|
|Space||Innocuous||+5% CritD and -25% Thereat generation||You are a little less likely to be targeted by NPCs and a slight bonus to CritD|
|Ground||Stubborn||Moderate resistance to variuos movement impairment effects||Some movement impairment are not just prevent you from walking, but and/or can prevent you from doing anything at all|
|Ground||Soldier||+5% Energy Weapons damage and +10% CritD||Pretty good damage increasing trait|
|Ground||Sure Footed||+40 Root Resist and +20 Knockback resist||While aiming and crouched, makes you immune to root and knockback effects|
|Ground||Lucky||+3% CritH and +10% chance to Expose||There is not that much sources of CritH for ground combat, so yeah, we'll take that, thanks|
|Ground||Field Technician||-10% to Kit Recharge time||CDR is always good|
|Ground||Creative||+30 Kit Performance||Depending on a kit, more damage or heal|
|Ground||Shield Harmonic Resonance||+5% to shield resistnace of incoming energy type attack||Stacks 3 times. Engi Unique Trait|
|Ground||Peak Health||+10 Toxin Resist and +10% MaxHP||A middle ground trait. I don't think you can ever go wrong with more HP|
|Ground||Resilient||+5 Physical Damage Resist and +5 All Energy Damage Resist||More resist = saty alive longer = outliving and killing your enemies|
To sum up, all of these traits are aimed at keeping you alive long enough for you to kill your targets. Switch Resilient for Pistol Training or Rifle Training if you feel that you'd like a little more damage output. When you do get to lvl 15 in Ground Weapons R&D School, replace Peak Health with Penetration Round.
There are also Starship Traits, Space and Ground Reputation Traits and Active Reputation Traits. We will not include them in this build.
Also, there is a Superior version of some traits. I didn't know about that, when i started out on this build. Live and learn, eh? Mind you, they require a Fleet and a lot of Fleet Credits and Dilithium.
Subsection 3. Specialization
You can have only 2 active specs at the same time. Primary and Secondary. Spec trees are devided into 4 tiers. Primary Spec will give you all of it's bonuses (once purchased with spec points that is), whilst Secondary Spec will grant you bonuses from only 1st and 2nd Tiers of that tree.
We will take Miracle Worker as our Primary Spec and Command as Secondary. MW is very cool spec, helpms with both survival and damage, Command = +HullHP.
After lvl 50 you stop gettig Skill Points at a lvlup, but instead you get Specialization Points. Spend your first 5 into Command ground-related skills, and 1 more into Superfluous Emitters. All the rest Spec points are to be used for Miracle Worker Spec. And after 15 point into MW spec, you'll get yor first free Starship Trait.
PART 4. Your ship and her equipment:
At lvl 61 you will get your last Starship Requisition Token. Take Assault Cruiser. It has the most HullHP, compared to Escorts and Science Vessels. Also we will be utilizing it's Engi BOFF seatings for dealing damage and survivability. Also it's a (!) Sovereign (!) class (he's the vanguard of your destruction... uh... wait, somethings not right...)
Farming and grinding for all of the space equip (and ground gear as well) is gonna be after lvl 50 or so. Basically, when you see that the rewards are now at Mk XI, strat on getting the items. Keep in mind, some rewards will stay at Mk XI and some are eventually will be Mk XII.
|Slot||Gear||Note/Reason||Where to get?|
|Fore Weapon 1||Phaser Beam Array Mk XI [Dmg] Uncommon||This is the best Phaser array you can get your hands on through mission reward/replay in terms of time spent and damage output||Age of Discovery story arc, Mission - Downfall|
|Fore Weapon 2||Phaser Beam Array Mk XI [Dmg] Uncommon||same here|
|Fore Weapon 3||Phaser Beam Array Mk XI [Dmg] Uncommon||same here|
|Fore Weapon 4||Phaser Beam Array Mk XI [Dmg] Uncommon||same here|
|Aft Weapon 1||Phaser Beam Array Mk XI [Dmg] Uncommon||same here|
|Aft Weapon 2||Phaser Beam Array Mk XI [Dmg] Uncommon||same here|
|Aft Weapon 3||Quantum Phase Beam Array Mk XII [CritD] [CritH] [Proc] VR||A very neat beam array with good damage, 2pice gives +15 acuracy||Future Proof story arc, mission - Sunrise|
|Aft Weapon 4||Trilithium-Enhanced Omni-Directional Phaser Beam Array Mk XII [Acc] [Arc] [Dmg] VR||Omni is always good. 2piece gives +5% Firing Cycle Haste and +15 Flying Speed||New Frontiers story arc, mission - Beyond the Nexus|
|Deflector||Quantum Phase Deflector Mk XII VR||Oh, so nicely boosts our shields. Also gives a nice Drain boost, which goes in conjunction with our Quntum Phase Beam Array! 2piece gives more bomuses to our shields||Future Proof story src, mission - Stormbound|
|Impulse Engines||Quantum Phase Combat Impulse Engines Mk XII VR||2nd set piece with our Deflector. Also, Combat Engines are a natural choice, as they perform better at low power levels||Future Proof story src, mission - Stormbound|
|Warp Core||Preeminent Warp Core Mk XII [A->E] [S->W] [SCap] VR||It is a good warp core overall, but it is a placeholder. We really want a Deuterium-Stabilized Warp Core for it's -15% Weapon Power Cost. Pray to all RNG Gods you know. Mods to look for on this warp core are: [Eff] or [EPS]||New Frontiers story arc, mission - Melting Pot (Preeminent Warp Core). As for Deuterium-Stabilized Warp Core, if it doesn't drop anywhere you can keep the one above or try your luck on the exchange|
|Shields||Regenerative Crystal Shield Matrix Mk XII [Cap]x2 [Reg] VR||Less base shield capacity value, but a very high regeneration rate, redistributes shield periodically by itself||J'Ula's Discovery story arc, mission - Para Pacem|
|Engi Console 1||Reinforced Armaments Mk XII VR||+EPS Flow, +HullHP, +HullHeal; 2nd piece with out Omni-Beam||New Frontiers story arc, mission - Beyond the Nexus|
|Engi Console 2||Quantum Phase Converter Mk XII VR||2nd piece with our Quantum Phase Beam Array +Dmg||Future Proof story arc, mission - Sunrise|
|Engi Console 3||House Martok Defensive Configuration Mk XII VR||A overall good survival console||New Frontiers story arc, mission - Brushfire|
|Engi Console 4||Polaric Modulator Mk XII VR||A very good mobility console, especially for our Cruiser. Cruisers don't really turn so well||Iconian War story arc, Mission - Delta Flight|
|Sci Console 1||Temporal Disentanglement Suite Mk XII VR||+4 Aux power, +20% Max Shield Capacity, +CritX basen on your Aux power level. Basically, a superior version of Field Generator||Iconian War story arc, mission - Butterfly|
|Sci Console 2||Field Generator Mk XIII VR||+21.3% Max Shield Capacity. Mk XIII is awarded only for the first time run of the mission. Keep in mind, that what really want is Shield Emitter Amplifier. So, pray to RNG Gods once again||Delta Quadrant story arc, mission - Reunion|
|Tac Console 1||Phaser Relay Mk XII VR||+30% Phaser Damage||New Frontiers story arc, mission - Of Signs and Portents|
|Tac Console 2||Phaser Relay Mk XII VR||+30% Phaser Damage||New Frontiers story arc, mission - Of Signs and Portents|
|Tac Console 3||Phaser Relay Mk XII VR||+30% Phaser Damage||New Frontiers story arc, mission - Of Signs and Portents|
In this section we look into what skills and trait you want your BOFFs to have, where to put them and where to get them as well.
Also, we will use PADDs. You'll need 4 PADDs in total. 3 to make engi training manuals and 1 to make a Spec Qualification manual to train Zarva into Miracle Worker for one specific skill.
|Tac Lieutenant||Elisa Flores, Leadership||Tactical Team I, Beams: Fire at Will II||Leadership is gonna help you stay alive longer||Tutorial|
|Tac Ensign||Human, Leadership||Beams: Overload||Same reason||lvlin-up choice reward|
|Engi Commander||Human, Leadership||EPtA I, Engineering Team II, EPtW III, Directed Energy Modulation III||Same reason||If all else fails, you can buy white (common) BOFFs at ESD from Bridge Officers Requisitions Officer, whom is located right next to BOFF Trainer Vendor). It'll cost 240 refined Dilithium|
|Engi Lt. Commander||Elachi, Elusive||EPtE I, EPtS II, Reverse Shield Polarity II||Elusive gives +10 Defense Rating. Somewhat helps with survival||J'Ula's Discovery story arc, mission - Beneath the Skin|
|Sci Lieutenant||Hierarchy, Pirate and Efficient||Hazard Emitters I, Transfer Shield Strength II||Pirate gives +1,5% Bonus All Damage and Efficient gives +7,5 War Core Efficiency. Both are pretty good||Delta Quadrant story arc, mission - Alliances|
This is not ideal setup, yes, but we're not aiming at that, are we?
PART 5.b Away Team Setup:
Now, gathering your Away Team is somewhat different. I'll be honest, this is not entirely my idea of this ground build, but it is different in a lot of ways. But, to be fair here's the link to build i've drawn inseration from: https://www.arcgames.com/en/forums/startrekonline#/discussion/1235781/away-team-builds
At lvl 62 you will get Spec Qualification choice-box. Take Temporal Operative.
What are we looking for in out Away Team setup? Creative trait. Our "teammates" don't really shot that much, their main usefulness is from skills. And Creative trait makes those skills perform better. Also, keep in mind that we'll be using 2sci/1engi/1tac. With two expose weapons and two exploit weapons, thus we are also looking for traits such as Teamwork, Luck and Covert.
GET ON WITH IT!
|Bolian Sci Male. Creative, Basic Luck, Basic Teamwork.||Electro-Gravitic Field I, Medical Tricoder II, Vascular Regenerator II, Hyperonic Radiation II||I wasn't lucky and didn't get a second sci officer with Creative, so i had to buy one. EGF I is an iterrupt ability, so it's good to have it||ESD BOFF Vendor. Or pray to RNG for that lvling-up BOFF reward|
|Zarva (Bolian Engi). Creative + Lucky.||Recharge Shield I, Weapons Malfunction II, Recharge Shield III, Quantum Mortar II||As soon as you spend your 10th point into MW Spec, Make her a Miracle Worker and replace Shield Recharge I with Harmonized Shields I||Tutorial|
|Bajoran Sci. Creative and Spiritual.||Medical Tricoder I, Tachyon Harmonic II, Tricoder Scan II, Hyperonic Radiation II||Spiritual helps this BOFF to stay alive, by getting more HP heal. And that is important as she do a lot of AoE damage||You can get a Bajoran Male from ESD BOFF Vendor with Creative, Spiritual, Basic Peak Health and Basic Luck|
|Elisa Flores. Superior Teamwork, Superior Soldier, Superior Peak Health!||Chronoplasty I, Uncertainty Burst II, Chronometric Diffusion II, Paradox Bomb II||Honestly, whenever you get your hands on a Tac BOFF with Creative trait, it's time for Flores to stay on the ship. You'll need another PADD to train another BOFF into Temporal Operative tho||Tutorial|
PART 6. Ground Gear
Now, when it comes to ground gear, there are a lot of options actually, but a few main ideas here are to use different types of energy for your weapons. It helps against borg. And, since you are the one who actually do the most shooting, i'd advice to use disruptor-based werpons as they have a good proc of debuffing enemy resistance. So, another table then!
|Polyalloy Weave Armor Mk XII [PhaDis] [RegHP] [RegSH]||Cardassian Struggle story arc in mission Jabberwocky||For your BOFFs|
|Personal Shield Mk XII [Cap] [Reg]x2||Cardassian Struggle story arc in mission Jabberwocky||For your BOFFs|
|Chroniton Split Beam Rifle Mk XII [CritD] [CritH] [Dmg]||Iconian War story arc in mission Time in a Bottle||BOFF with best Covert and/or Teamwork Traits|
|Phaser Full Auto Rifle) Mk XII [CrtD] [CritH]x2 [Dmg]||Age of Discovery story arc in The Plausibility of the Possible mission as an in-mission scripted drop at UR rarity for first time run||BOFF with best Luck Trait|
|Antichroniton Infused Tetryon Full Auto Rifle Mk XII [CritD]x2 [CritH]||Iconian War story arc in mission Broken Circle||Zarva. Because she's an Engi who restores your shield, it would be logical to give her a gun that is designed to be anti-shields.|
|Kobali Split Beam Rifle Mk XIII [CritD] [KB3]||Delta Quadrant story arc in The Son mission, which is inside of a Kobali Front mission||BOFF with best Covert and/or Teamwork Traits|
Part 7. Crafting System
Well, here i'll be very brief. For the purpuses of this build all you really need to know is how to make PADDs. And that is simple, you open your R&D tab, ther you look for Officer Training tab. To access any of these simply click on a small button just below your minimap, that right in the middle with 3 people on it.
And keep in mind that to craft PADDs you will need refined Dilithium and some crafting materials. If you just keep on scaning at least every other so called anomaly during your gameplay, you should have more than enough.
PART 8. Some Extra gooddies ;)
|Klingon War||Stranded in Space||Azura Personal Comm Code||Summons a NPC in Sector Space that gices access to bank, mail, exchange and a goods vendor. Useful sometimes|
|The Doomsday Device||choice of BOFFs||There is a Human tac, which is useful for this particular build. As for BOFF perks are randomized or not after every complition... I don't know|
|Romulan Mystery||Desperate Measures||Combat Hyper-Impulse Engines||Initially these engines were suppose to be part of that build. I actually wanted to make a build around these engines, but it didn't weorked out|
|Taris||Numiri Regenerative Shield Array||Again, initial part of this build. But the shields we are using are superior|
|Mine Enemy||(a) Horta Hatchling/ (b) Horta Mineralogy Research/ (c) Rai DOFF||(a) first time complition, (b) every next complition, gives you one-time doff assignment for a ground combat pet, (c) a rare Biochemist doff. She appears behind the your initial spawn location, when you beam down to the planet. But, she will join you only on two conditions - if you are a romulan or you have t4 in Diplomacy Commendation|
|Cardassian Struggle||Jabberwocky||Defeated Changeling||After you defeat the final boss in this mission, don't run off, look down at where he was and "collect" what's left. Can be turned in to Starfleet Security for dilithium ore reward. Character bound|
|Delta Quadrant||All That Glitters||EMH Mk I||Epic doff. Nurse. Technically, THE EMH from Voyager|
|Iconian War||House Pegh||Free three traits, including one Starship Trait||Well, free traits is always good, right?|
|Broken Circle||Delta Alliance Reinforcements Beacon||A space device, that summons friendly NPC to fight on your side|
|Midnight||Space Trait: Nanite Repair Matrix||A somewhat safe trait. Restores some part of your Hull when it drops below 50%. Have cooldown|
|Future Proof||Time and Tide||U.S.S. Pastak||Epic admiralty card|
|Ragnarok||Trellium-D engi consol||Actually a good survival console, but the mission is... Well, good luck. A lot of luck|
|New Frontiers||The Renegade's Regret||Watch Your Back and Redirected Armor Plating||Two pretty good survival traits|
|Gamma Quadrant||The Search||Personal Karemma Comm Code||Same as Azura above, but instead of sector space, this one works in ground missions|
|Quark's Lucky Seven||7,5k Gold-pressed latinum||Just play it. Actually one the best missions ever!|
|Home||Phased-Waveform Beacon||The best space NPC summon (as of yet anyways)|
|J'Ula's Discovery||Illusion of Communication||Pahvan Healing Crystal||Ground device that grants HoT to you and your teammates (i.e. other players OR your away team)|
|The Measure of Morality (Part2)||Presidential Hand Axe||Epic Melee weapon. That is a thing, yes|
PART 9. What's Next?
Next step is improvemt, really. Upgrading your reputations, joining a fleet, participating in events and such. All of it will give you access to better space and ground gear. And at Tier6 every reputation "gives" you a Fleet Ship Module, so, eventually, you can get yourself the best ship possible for free!
I hope you managed to find something interesting in here! Have fun and stay safe!