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Completed Bingo Card and mini-reviews

Yup. Last Saturday here, I read the last book I needed to finish my Bingo Card, and it only took me like 71 books to do it.
Anyway, here's the card, and mini-reviews will follow.
 
 
  • Translated - The Kingdom of the Gods by In-Wan Youn, Eun-Hee Kim, and Kyung-Il Yang - This is the collected manga the Netflix show The Kingdom is based on. Essentially, Korean zombies. A kid and a dude travel through the country, trying to get to the palace. It's only four chapters, and I really did end up enjoying it, but it feels unfinished. The book also has Burning Hell in the same binding, which is another manga by In-Wan Youn and Kyung-Il Yang. It's set on a penal colony island where some real bad people get sent, what happens, and then a pirate ship shows up. It's been years since they released Phase 1, and people are still waiting for Phase 2. It's really fun, but it's definitely unfinished.
    • Other options: Blood of Elves and The Time of Contempt by Andrzej Sapkowski, Solaris by Stanislaw Lem
  • Setting Featuring Snow, Ice, or Cold - The Starless Sea by Erin Morgenstern - Does this fit? It's honestly my biggest question on the card. The scenes set outside the archive are primarily winter, IIRC, and I checked the box when I read it. So let me know if you think I should find another book. Anyway, this is one of my favorite books of the year, one of my favorites of all time. I loved the atmosphere Morgenstern created, the mythos, the prose, the characters. I loved the interjected stories. It's a portal fantasy about stories, endings, preservation, and magic. It's so good.
    • Other options: The Ice Dragon by George RR Martin, The Unspoken Name by AK Larkwood
  • Optimistic - Fireborne by Rosaria Munda - The first of a YA political thriller fantasy duology taking place shortly after the government is overthrown by revolutionaries. Essentially, they had a group monarchy (three families each functioning as 'equal' kings), the common people didn't like it and murdered everyone who didn't escape... except for one boy. The government is now attempting to be a compassionate meritocracy where they test every kid to see their potential, then sort them into jobs and societal roles based on their tests. (Plot summary, no heavy spoilers) Anyway, the prince was saved, then he went to an orphanage. Everyone thinks he's dead, but he tested into the top tier, and most of the book takes course over a tournament where the top-est of the top tier, the dragon riders, compete (essentially dragon-fencing) to see who will become the next ruler. Some of his escaped family reaches out to him to try and get him to help them, and he has to balance his old life with his new, making hard choices when he's forced to choose between the two. It's fine. YA and fantasy political thrillers only mix so well. The optimistic part? Well, that's related to the characters, to the changes to the government, and the interactions with new shortfalls.
    • Other options: The Souther Book Club's Guide to Slaying Vampires by Grady Hendrix, The Ten Thousand Doors of January by Alix E. Harrow, The Final Empire by Brandon Sanderson, The Bone Ships by RJ Barker, The Girl Who Drank the Moon by Kelly Barnhill, The Blue Sword by Robin McKinley, All the Stars and Teeth by Adalyn Grace, The Goblin Emperor by Katherin Addison, The Graveyard Book by Neil Gaiman, The Empress of Salt and Fortune by Nghi Vo, From a Certain Point of View edited by Elizabeth Shaefer, Crosstalk by Connie Willis, Shuri: A Black Panther Novel by Nic Stone, The House in the Cerulean Sea by TJ Klune, The Dragon Pearl by Yoon Ha Lee, Empire of Sand by Tasha Suri, The Priory of the Orange Tree by Samantha Shannon. Probably more, but those are the ones I marked.
  • Featuring Necromancy - Vainqueur the Dragon by Maxime J. Durand - This is a litrpg comedy novel where a long-sleeping dragon wakes up after his world is gamified and has isekai-style heroes coming from other worlds. He becomes aware of the leveling system, which is the requirement for gaining a class and levels, meaning this already-powerful dragon is about to get a lot more powerful. The dragon and the guy who told him about the leveling system (the dragon's new lackey) go through the world, completing quests and acquiring treasure. Mostly acquiring treasure. There's also a whole plot about the fae not wanting the dragon to exist, so they're the bad guys, sometimes anyway. It's good. It's funny. I liked it a lot. Oh, the >!lackey
    • Other options: Gideon the Ninth by Tamsyn Muir, The Unspoken Name by AK Larkwood, A Song of Wraith and Ruin by Roseanne A Brown, and this one might not really fit, as it's a sci-fi clone-style necromancy, but The Original by Brandon Sanderson and Mary Robinette Kowal
  • Ace/Aro - Dread Nation by Justina Ireland - Zombies rise up during/after the Battle of Gettysburg, and the repercussions from this end the Civil War to form a War Against the Dead. Black people are 'freed' from slavery, but they're conscripted into fighting the dead and given a 'wage' to make it not-slavery. Our protagonist goes to a school to learn to kill the dead and be a proper servant for white ladies, but when she crosses the wrong people, she gets herself and some friends exiled to a settlement out west, which isn't exactly a safe place and is run by some hardcore racists. This book has a ton of action, a ton of racial commentary, and it's just a ton of fun. I loved it. I do want to say I've seen some criticism over Indigenous representation in the book, but I haven't looked into that very much. I didn't read the book physically, and from what I understand, the physical edition has an author's note that has some questionable verbiage, but as I said, I haven't read that. The main secondary character here is ace/aro.
    • Other options: None so far.
  • Featuring a Ghost - The Empress of Salt and Fortune by Nghi Vo - A novella about an anthropologist/archivist of sorts who is collecting the story of a compound where a queen used to live, gathering the story from the only person there and from the items left there. The story of the queen is really neat. She's a foreigner who became queen to bring peace, but where do her loyalties really lie?
    • Other options: The Southern Book Club's Guide to Slaying Vampires by Grady Hendrix, The Graveyard Book by Neil Gaiman, From a Certain Point of View edited by Elizabeth Schaefer, The Dragon Pearl by Yoon Ha Lee, Vainqueur the Dragon by Maxime J. Durand, Babel-17 by Samuel R. Delany, Saga by Brian K. Vaughan & Fiona Staples
  • Featuring Exploration - House of Suns by Alastair Reynolds - A lady split herself into 1000 clones, and these clones travel throughout the universe to gather knowledge and bring it back to the collective. One of the trips back to the collective has most of the members killed, and someone's trying to finish them off. They need to figure out who, why, how, and how to stop them, and there's so much universe exploration, such a big scale of time, and it's just a fantastic book.
    • Other options: Gideon The Ninth by Tamsyn Muir, The Ten Thousand Doors of January by Alix E. Harrow, The Bone Ships by RJ Barker, All the Stars and Teeth by Adalyn Grace, The Starless Sea by Erin Morgenstern, Binti: The Complete Trilogy by Nnedi Okorafor, Bad Luck Charlie by Scott Baron, The Priory of the Orange Tree by Samantha Shannon, The Unspoken Name by AK Larkwood
  • Climate Fiction - Shuri: A Black Panther Novel by Nic Stone - This is a really nice Middle-Grade book by Stone focusing on Shuri trying to figure out why their flower that creates the Panther powers is dying. She goes to other countries, finds out other African countries despise Wakanda for not helping out the nations struggling due to climate change. It's a decent book, one I'll be recommending to my daughters when they're of age.
    • Other options: Wintersong by S. Jae-Jones, The Well of Ascension and The Hero of Ages by Brandon Sanderson, The Dragon Pearl by Yoon Ha Lee, and The Ice Dragon by George R.R. Martin
  • Color in the Title - The House in the Cerulean Sea by TJ Klune - So good. This is one of my favorite novels as well, and it's just so wonderful. It's a book about a social worker who goes to check on an... unorthodox 'orphanage'. The orphanages in this world harbor magical beings, and this orphanage harbors the most 'dangerous' ones. The book is mostly about the MC dealing with democracy, forming relationships with the kids, and a slow-burn M/M romance. It's such a cozy book.
    • Other options: The Blue Sword by Robin McKinley, Shuri: A Black Panther Novel by Nic Stone, The Ballad of Black Tom by Victor LaValle, The Priory of the Orange Treey by Samantha Shannon, and The Black God's Drum by P. Djeli Clark
  • Any rfantasy Book Clube or Read Along - The Bone Ships by RJ Barker - This is essentially a fantasy whaling novel with sea-dragons. Yeah. It captures the nautical feel perfectly, and I'm so excited to read the sequel.
    • Other options: The Ten Thaousand Doors of January by Alix E. Harrow, The Blue Sword Robin McKinley, Hero Forged by Josh Erickson, All the Stars and Teeth by Adalyn Grace, The Empress of Salt and Fortune by Nghi Vo, The Unspoken Name by AK Larkwood, Crosstalk by Connie Willis, A Song of Wraiths and Ruin by Roseanne A Brown, Queen of the Conquered by Kacen Callender, The Starless Sea by Erin Morgenstern, King's Dragon by Kate Elliott, Empire of Sand by Tasha Suri, The Haunting of Tram Car 015 by P Djeli Clark, and Prince of Dogs by Kate Elliott
  • Self-Published - Bad Luck Charlie Scott Baron - This was a crazy book. Uber-fast-paced and a lot off the wall. An engineer gets kinda roped into going to pace, they fall through wormhole, and they end up in a galaxy where technology doesn't exist because magic does. (Plot outline, heavy spoilers) The guy ends up enslaved, then a pirate, then an almost-gladiator, then enslaved, then dragon-food, then a gladiator, then a bodyguard maybe? It's a hoot, though.
    • Other options: Hero Forged by Josh Erickson, Vainqueur the Dragon by Maxime J. Durand
  • Chapter Epigraphs - The Final Empire by Brandon Sanderson - This is the first in the Mistborn trilogy, and it has the prettiest cover. I think one of the SA books will take this space, but whatever. This is a book about a group of cons/thieves attempting to overthrow an immortal emperor. It features people who gain magic powers by eating metal and focuses on a teen girl. I really liked it, but I'm easy to please. I can see how some people feel this is a little formulaic or sanitized or something, but it really had me by the heart. I read the trilogy in like 10 days total.
    • Other options - The Well of Ascension, The Hero of Ages, and The Way of Kings by Brandon Sanderson, Hero Forged by Josh Erickson, The Empress of Salt and Fortune by Nghi Vo, Crosstalk by Connie Willis, Blood of Elves and The Time of Contempt by Andrzej Sapkowski, Dread Nation by Justina Ireland
  • Published in 2020 - All the Stars and Teeth by Adalyn Grace - I didn't particularly like this book. It's filled with overdone YA tropes, the forefront of them is poor communication. It reads strongly like a YA book. The magic is really neat, though, and plot revelations make it even better. It also feels like a debut, though.
    • Other options: The Southern Book Club's Guide to Slaying Vampires by Grady Hendrix, The Ballad of Songbirds and Snakes by Suzanne Collins, The Empress of Salt and Fortune by Nghi Vo, The Unspoken Name by AK Larkwood, Shuri: A Black Panter Novel by Nic Stone, A Song of Wraiths and Ruin by Roseanne A. Brown, The Book of Dragons edited by Jonathan Strahan, The House in the Cerulean Sea by TJ Klune, The Original by BRandon Sanderson and Mary Robinette Kowal, and Riot Baby by Tochi Onyebuchi
  • Set in a School or University - The Ballad of Songbirds and Snakes by Suzanne Collins - So, this is a bit of a controversial book. It's the youth of President Snow, and it's not really his descent to evil-ness that people wanted. It's much more just showing him as a human, and I loved it. People tend to not be a fan of the romance arc, saying it's pointless, but I'd say the arc isn't a romance arc. It just shows how Snow sees literally everything and everyone as his possessions to please him in the moment or be discarded. So yeah, lots of people don't like it. For me? I really, really enjoyed the questions Collins brought to the forefront. Anyway, a large part of the book is set in the Capitol's academy, teaching people to become respected members of society.
    • Other options: The Rage of Dragons by Evan Winter, The Starless Sea by Erin Morgenstern, Fireborn by Rosaria Munda, Binti: The Complete Trilogy by Nnedi Okorafor, Dread Nation by Justina Ireland
  • Book About Books - The Southern Book Club's Guide to Slaying Vampires by Grady Hendrix - This book is nuts. 90s stay-at-home souther suburban moms involved in a book club end up plagued by a very nice (until he's not) vampire. Hendrix really creates a suburban feel in the book, and of course, whether or not the guy's a vampire is a major topic. There's a lot going on for a sleepy suburb.
    • Other options: The Ten Thousand Doors of January by Alix E. Harrow, Solaris by Stanislaw Lem, The Power by Naomi Alderman, The Starless Sea by Erin Morgenstern, King's Dragon by Kate Elliott, The Way of Kings by Brandon Sanderson, The Prince of Dogs by Kate Elliott, The Final Empire by Brandon Sanderson
  • Made You Laugh - Gideon the Ninth by Tamsyn Muir - So, this is an irreverent book about space necromancers and their lifesworn bodyguards playing a game of Clue while also trying to find the oldest, most guarded secret of their universe which would make them uber-powerful and functionally immortal. Its sense of humor is very internet-focused, imo, so if you're not big on meme humor or referential humor, you probably won't laugh for this one.
    • Other options: The Girl Who Drank the Moon by Kelly Barnhill, Hero Forged by Josh Erickson, From a Certain Point of View by Elizabeth Shcaefer, The Kingdom of the Gods by In-Wan Youn, Crosstalk by Connie Willis, A Scanner Darkly by Philip K. Dick, The Starless Sea by Erin Morgenstern, The House in the Cerulean Sea by TJ Klune, Vainqueur the Dragon my Maxime J Durand, Babel-17 by Samuel R. Delany, Saga by Brian K Vaughan & Fiona Staples, Bad Luck Charlie by Scott Baron
  • Five Short Stories - The Book of Dragons edited by Jonathan Strahan - First off, I'm only considering collections for this one. I've read quite a few short stories outside of collections, but I'm not going to list all of them. Second, this anthology is fantastic. It's all about dragons, and there're some incredible pieces of writing tucked in here. So good, so good. Even the poetry is good.
    • Other options: The Paper Menagerie and Other Stories by Ken Liu, From a Certain Point of View by Elizabeth Schaefer
  • Big Dumb Object - Solaris by Stanislaw Lem - There's a sentient ocean on a planet, and humanity wants to study it. They get out there, and suddenly, all the crew finds real, physical memories. People from their past who are no longer with them are suddenly on the station. Why is this happening, what is the nature of humanity, other big sci-fi questions fill the pages. It's a solid book. Read the most recent translation, though.
    • Other options: The Well of Ascension and The Hero of Ages by Brandon Sanderson, Shuri: A Black Panther Novel by Nic Stone, The Power by Naomi Alderman, Babel-17 by Samuel R. Delany
  • Feminist - King's Dragon by Kate Elliott - This is the first of the Crown of Stars series by Elliott. It's a religion and politics heavy fantasy that follows a cast of characters as the country fights off foreign, inhuman invaders and tries not to devolve into internal chaos. The religion is heavily based on Catholicism, but if there were two gods, one a woman and one a man. I really ended up liking it, enough to where I'm in the readalong for the whole series.
    • Let's try this again. - Binti: The Complete Trilogy by Nnedi Okorafor - I misremembered what Hard Mode was for this square, so I've changed it to the Binti Trilogy. I read these separately and not in the bindup, but they were solid. The first book was mediocre, in my opinion. It just didn't draw me in. That changed drastically for the second and third books. I really enjoyed those, especially the inter-species relationships and the uncovered secrets that came about. Essentially, I recommend all three because Binti I is required reading for Binti II and III, and those ones are more than worth their meager page count.
    • Other options: The Empress of Salt and Fortune by Nghi Vo, Shuri: A Black Panther Novel by Nick Stone, The Power by Naomi Alderman, Empire of Sand by Tasha Suri, The Priory of the Orange Tree by Samantha Shannon, Fireborne by Rosaria Munda, Binti: The Complete Trilogy by Nnedi Okorafor, Prince of Dogs by Kate Elliott
  • Canadian Author - The Rage of Dragons by Evan Winter - I really enjoyed this one. It's a revenge story about the injustice in hierarchical-by-birth systems while mostly being a training story. Training, and training, and training. They're a very militaristic society, set on defending against another group of individuals and using magic to do so. Our protagonist exploits that magic to get much, much better, at the cost of his own sanity, or at least parts of it and it's a wonderful first novel in a series that doesn't feel like straight set-up.
    • Other options: None yet
  • Number in the Title - The Ten Thousand Doors of January by Alix E. Harrow - This is the third of my top three books so far this Bingo. It's about a girl who figures out doors go places. Not like 'to the living room' places but places where legends and myths come from. Special doors go to all kinds of different worlds. It's a tale of lost lovers trying to find each other, of split families looking to be made whole, and of power-hungry old men who want to control everything and destroy what they can't.
    • Other options: Gideon the Ninth by Tamsyn Muir, The Haunting of Tram Car 015 by P. Djeli Clark
  • Romantic Fantasy / Paranormal Romance - Empire of Sand by Tasha Suri - This is a book based on Indian mythology, from what I understand, and it's quite fun. You've got magic in the blood, unbreakable oaths, dance magic, a slow-burn romance that starts with a marriage, and more. The romance is really sweet.
    • Other options: The Ten Thousand Doors of January by Alix E. Harros, Recursion by Black Crouch, This Is How You Lose the Time War by Amal El-Mohtar and Max Gladstone, The Blue Sword by Robin McKInley, Hero Forged by Josh Erickson, All the Stars and Teeth by Adalyn Grace, The Unspoken Name by AK Larkwood, Crosstalk by Connie Willis, A Song of Wraiths and Ruin by Roseanne A. Brown, The Starless Sea by Erin Morgenstern, The House in the Cerulean Sea by TJ Klune, Babel-17 by Samuel R Delany, The Priory of the Orange Tree
  • Magical Pet - The Girl Who Drank the Moon by Kelly Barnhill - This is a story about a young girl who was meant to be sacrificed in the woods. She was saved by a witch and accidentally given too much magic, so she's made to forget it for a time. The time comes where she needs her magic, where the bad lady is back and in the open, and she remembers. Her and her talking dragon pet/friend will have to save the day. It's a lovely Middle-Grade book that's all kinds of adorable.
    • Other options: The Empress of Salt and Fortune by Nghi Vo, Coraline by Neil Gaiman, King's Dragon and Prince of Dogs by Kate Elliott, Saga by Brian K. Vaughan & Fiona Staples, Dragon Wing by Margaret Weis & Tracy Hickman
  • Graphic Novel / Audiobook - The Priory of the Orange Tree by Samantha Shannon - I listened to this one, and I really enjoyed the book. It has some pacing issues, but there is so much right going on. It probably would have been better as a trilogy or duology with more clearly defined breaks, but there's a lot of fun here, a lot of dragons, and some big stakes.
    • Other options: I'm only putting hard mode audiobooks here. The Well of Ascension, The Hero of Ages, and The Way of Kings by Brandon Sanderson, Saga by Brian K Vaughan & Fiona Staples, The Kingdom of the Gods by In-Wan Youn, Eun-Hee Kim, and Kyung-Il Yang
  • Featuring Politics - The Unspoken Name by AK Larkwood - This book didn't really make a huge impression on me. I remember reading it, remember where I was when I read certain bits, etc, but while other books on this list just stuck with me, this one hasn't. I know there's a good amount of the book dedicated to putting someone in charge of a city. Besides that, the book felt disjointed, and time has only exacerbated that feeling. There's a time where everyone's in a cold place. A time where they're in a city. A time where they're somewhere else. All in all, it was meh for me, although a lot of people like it. Maybe I'll give it another shot some day.
    • Other options: The Final Empire, The Well of Ascension, The Hero of Ages, and The Way of Kings by Brandon Sanderson, The Gobline Emperor by Katherine Addison, The Empress of Salt and Fortune by Nghi Vo, Blood of Elves and The Time of Conetempt by Andrezej Sapkowski, King's Dragon and Prince of Dogs by Kate Elliott, Animal Farm by George Orwell, Shuri: A Black Panther Novel by Nic Stone, The Rage of Dragons by Evan Winter, The Power by Naomi Alderman, A Song of Wriaths and Ruin by Roseanne A Brown, Queen of the Conquered by Kacen Callender, The Haunting of Tram Car 015 by P. Djeli Clark, Vainqueur the Dragon by Maxime J Durand, Saga by Brian K Vaughan & Fiona Staples, The Priory of the Orange Tree by Samantha Shannon, Fireborne by Rosaria Munda, Binti: The Complete Trilogy by Nnedi Okorafor
There we go. That's all of the squares, where all the books fit, etc. Mini-reviews. I can swap some stuff around, and I'm sure I will before I submit it. There's a good chance I swap one of The Witcher books for the Manga in the translated square, although I'm still hoping to read a translated book by a woman author before March, along with hard mode for the handful of other squares which aren't yet. I know I have books that fit for each square, but I've prioritized hard modes and pretty colors, so there may be some things that need to be switched for best-fit reasons too, I suppose.
I'm also not really done-done. I have nine books left for my BLM Bingo Card (and I'm 80% done with the one I'm on), then the Crown of Stars and Stormlight Archive Read-a-longs (which I guess won't benefit my Bingo card at this point), and I've got a lot of sequels to read before the end of the year (which again I guess doesn't change my card much). I also think I nearly had a second card before I read a book that fir the Ace/Aro square, so I might just have another Ace/Aro square book and another Canadian Author square book to read before I have a second card, although that may require using the same author on multiple cards. But we'll see. But I'll probably be moving squares around until the end of March.
If anyone sees any issues or has any questions, please, let me know. Also I'm fairly sure I tagged all spoilers. If I didn't, yell at me please so I do so.
submitted by Dsnake1 to Fantasy

A Comprehensive Guide to Nightfall Aggro

Introduction

I recently hit masters this season by climbing almost exclusively on Nightfall aggro, from Platinum 4. I don't claim to be an amazing player by any metric, but I've had a lot of experience with this deck and wanted to share what makes it tick.
In my experience, it's criminally underplayed and a lot of people seem to misevaluate or misunderstand it (including me during spoiler season). A lot of comments in this sub indicate that people either think it's bad or too hard to play. In reality, it's a solid aggro deck as long as you pilot it thoughtfully, and is extremely rewarding to play!
If anyone is interested in the archetype, don't feel like the skill barrier is too high. All it takes is practice - follow this guide and give it a go :)

The Decklist

Nightfall aggro is a very tight list, mainly because we run 2 champs who we are aiming to flip, and whose level up conditions both require a critical mass of nightfall cards. Therefore, we have to go deep in the archetype, and also run a lot of enablers to ensure we consistently hit nightfall triggers.

The Core

The following 36 slots are basically locked in, as these cover our champs, our nightfall cards, and our main enablers:
  • 3x Lunari Duskbringer
  • 3x Solari Soldier
  • 3x Stygian Onlooker
  • 3x Diana
  • 3x Lunari Shadestalker
  • 3x Crescent Guardian
  • 3x Doombeast
  • 3x Nocturne
  • 3x Fading Memories
  • 3x Pale Cascade
  • 3x Stalking Shadows
  • 3x Unspeakable Horror

Flex Slots

The final 4 slots should be used for some combination of extra enablers and over-the-top to close games out. I would recommend 3 more slots for enablers, with a 1-of OTT card.
This brings the number of enablers in the deck from 12 (in the core) up to 15, accounting for 40% of the deck. Players coming from Magic: The Gathering will be familiar with the 60:40 ratio of spells to lands, to ensure your spells can be played. In a similar fashion, we want enough enablers to ensure that we are triggering nightfall reliably.
The following flex options are described in more detail further down:
Enablers
  • Spacey Sketcher
  • Gift Giver
  • Mentor of the Stones
  • Behold the Infinite
  • Guiding Touch
OTT:
  • Cygnus the Moonstalker
  • Lunari Priestess
  • Atrocity

General Tips

1. Don't try to curve out, set up for future turns
The most important thing to realize when playing this deck is that you're not just trying to drop units on curve every turn. Your main concern should be hitting your nightfall triggers reliably and getting value from them, as the gap between the floor and the ceiling on nightfall cards is huge. You can stem the aggression a little and still apply a good amount of pressure, and keep it up for a surprisingly long time. This deck has a lot of sustain with all its card draw, and can win out of nowhere in the mid-to-late-game.
A good example of this would be passing turn 1 and playing Solari Soldier into Stygian Onlooker on turn 2 (attacking on evens). This line triggers nightfall and generates much more value than if you had developed on turn 1.
2. Bank spell mana often
This ties in with the above tip, but deserves its own mention. If you're holding any spells (other than Fading Memories), take turns off to bank mana and play them next turn to get multiple nightfall triggers off a single enabler. Your enablers are valuable and banking spell mana is a great way to stretch them out in the early turns of the game.
For example, if you're holding Stalking Shadows on turn 2, pass and play it at the start of turn 3 followed by a Crescent Guardian or Doombeast.
3. Be aware of your enablers and your payoffs
This mostly applies to the mulligan phase, which is critical to get right when playing this deck. We run between 12 and 15 payoffs in the form of:
  • Lunari Duskbringer
  • Solari Soldier
  • Fading Memories
  • Stalking Shadows
  • Optionally 1 flex slot, e.g. Spacey Sketcher
You need to have some number of these cards in your opening hand for the deck to function properly. If you draw a starting hand of all nightfall cards, consider shipping all of them (or keeping a cheap one and shipping the rest).
4. Use your enablers wisely
After the mulligan, plan your plays based on how many enablers you have available. For example, if you're holding a Lunari Duskbringer and 4 nightfall cards, you'll probably need to use the Duskbringer herself to set up one trigger, then Duskpetal Dust for a second. If you have more enablers in hand, it might be safe to play her just for a turn 1 attack (attacking on odds) or for an early Duskpetal Dust.
5. Be aware of "this round" nightfall effects
3 of our nightfall units have effects which only work the round they are played - Stygian Onlooker, Diana, and Nocturne. The other 3 can be played at any time for value - Lunari Shadestalker, Crescent Guardian, and Doombeast. Plan your turns according to what's in your hand, and try to drop the nightfall units which can get value at any time during defensive turns. This way, you'll set your "this round" triggers up for your offensive turns.
6. Beware Slow-Speed Punishers
This deck usually wants to develop into an attack (see above), which can get blown out by the likes of Icevale Archer, Solari Shieldbearer, Arachnoid Sentry, etc. Consider how likely these punishers are, and how bad they would be for you. If you already have a great open attack, it might be best to take it, especially if your opponent has limited fast interaction. You can usually follow your attack up with an enabler and a nightfall card which gets value at any time (Doombeast is a great post-combat option). If your attack isn't great though, you might as well develop and see what happens!
7. Break the rules if it makes sense
Given all of the above, sometimes it makes sense to disregard these guidelines and simply curve out or miss a nightfall trigger. This is especially true in aggro matchups, where you might need to stabilize and abandon your own plan until later in the game. Try to get value where you can, but sometimes you just need a vanilla Shadestalker on blocking duty!

Card-Specific Tips

Core Cards

Lunari Duskbringer: Duskbringer pulls double duty by enabling nightfall triggers over two turns. Think about whether you want to play her on turn 1 to attack with, or to set up a turn 2 Shadestalker or Diana. If you're low on enablers, you should probably hold off on playing her to maximize her value.
Duskpetal Dust: This card allows you to cheat on unit mana by spending banked spell mana instead. For example, if you're attacking on odds, playing a turn 2 Duskbringer and banking 1 mana will allow you to play an Onlooker and a Crescent Guardian on turn 3.
Solari Soldier: Soldier is an amazingly statted unit at a fantastic rate. Obviously, try to trigger daybreak on offensive turns (or defensive turns if you're trying to stabilize), but don't focus too much on it. Triggering nightfall is more important, and Solari Soldier's main purpose is to enable it.
Fading Memories: Fading Memories allows you to trigger nightfall without spending mana or an action, which is great for curving into threats. Try to target units which get one-time value, like Lunari Duskbringer, Stygian Onlooker and Doombeast, since you'll only get the body for one round. Don't forget you can target your opponent's units too! Making ephemeral copies of units with strong summon or last breath effects (e.g. Cursed Keeper) is a great way to get value.
Stalking Shadows: This card is an amazing source of card advantage, and, like Fading Memories, triggers nightfall without costing an action. Bank mana and start your turn with this card to draw into more options and plan based on what you see. Again - Duskbringer, Onlooker and Doombeast are all great pulls off of Stalking Shadows. Shadestalker and Crescent Guardian can both be fine too, if you're fishing for some over-the-top to close the game out.
Stygian Onlooker: Onlooker is a powerful offensive body in the early game which falls off quickly later. It can be devastating in multiples (from Fading Memories or Stalking Shadows), but is also very fragile. Consider shipping any in your opening hand against Bilgewater or Shadow Isles, as Make it Rain and Vile Feast are huge blowouts. As a 1 mana unit, it also makes a fine enabler in a pinch.
Diana: Diana is great at scoring free kills, and levels up quickly. She is also one of the few sources of interaction in the deck, so keep her in your opener if you'll need to kill weak, high-value targets like Lucian. She can be fine to play on defensive turns once at 3/4 (or even 2/4), since you'll be flipping her and getting another kill next turn. Don't forget that challenger can be used to drag blockers and clear a path as well as take out value targets.
Lunari Shadestalker & Crescent Guardian: There's not much to say about these two - they are evasive threats which can be played on either offensive or defensive turns. Crescent Guardian is on the expensive side for the deck, so mulligan duplicate copies in your opener away.
Doombeast: Doombeast provides some much-needed direct nexus damage to close games out once you've dealt enough combat damage. They are predictably amazing off of Fading Memories and Stalking Shadows for repeatable damage, but be wary of your opponent's healing options if that's your plan. You'll usually want to mulligan these away from your opener since you'll need units which are better in combat early on. Unless you're facing off against aggro, in which case the drain helps you to stabilize and race.
Nocturne: Nocturne is the lynchpin of this deck, and the primary way to finish games. Think of him like Ashe - you're just trying to flip him to set up a lethal attack. His nightfall trigger clears a path for him to swing by both limiting your opponent's fearsome blockers and letting you drag one away. Unless your opponent has a unit you really need to get rid of, use vulnerable to drag the strongest blockers out of the way instead of setting up a kill.
You'll usually be waiting until you can flip Nocturne in combat before playing him, as his level 1 side is vulnerable and difficult to get in. This usually looks like attacking with two nightfall units, then dropping him two rounds later to attack with him and the same two other units. If you have to make trades early, try to keep your Onlookers around and throw your Duskbringers and Soldiers under the bus, since they don't help level him.
Nocturne is fine to drop on defensive turns sometimes, like when your opponent has a board full of units with 2 or less attack. In this case, you don't need the -1|-0 for the round - just open attack to flip him for an alpha strike next turn. He's also a great defensive play against go-wide aggressive decks, like a defensive Frenzied Skitterer.
Pale Cascade: A cheap combat trick with conditional card draw is really good, it turns out. There's not much to say about Pale Cascade other than to bank mana for it if it's in your hand, to swing combats and double up on triggers. It's really good in combination with Diana (if you need to kill a strong, high-value target), as well as Shadestalker and Crescent Guardian.
Unspeakable Horror: This card has a lot of flexibility, allowing you to trigger nightfall, remove weak blockers, deal nexus damage, and draw into more gas. The 1 face damage shouldn't be underestimated - this can often give you the last bit of over-the-top you need to win. It's usually a keep in your opener against aggro, as it kills weak units while healing your nexus.

Flex Options

Spacey Sketcher: Sketcher is a common inclusion for enabler #5. This card is very skill-testing, and probably warrants a guide all of its own. It does bring your 1-drop count up pretty high, costs unit mana for an enabler, and often forces you to make tough choices about what to discard. However, it synergizes very well with Lunari Duskbringer, as pitching a Duskpetal Dust for an extra card nets huge value. You can also pitch unwanted ephemeral bodies drawn off of Fading Memories and Stalking Shadows to it. If you don't have those options, try to discard cards which are throwing your enabler to payoff ratio out, and bring it back in line. It's also often worth waiting to play Sketcher (if you can) until you have more information about what you need.
In this deck, Sketcher offers a number of solid aggressive options that you might not want in other lists. Here's a rundown of your choices:
  • The Serpent: a great aggressive card, it enables nightfall for 0 mana, attacks for 2, and drags good blockers out of the way
  • The Charger: a high-power evasive body which can get some damage in but will rarely survive; not great into make it rain or vile feast
  • The Messenger: not the best option for this deck, but is a good enough enabler and can draw you into more gas if you need it
  • The Trickster: expensive for this deck, but can get a lot of damage in and is pretty resilient
  • Moonsilver: does a lot of what this deck wants at the cost of card disadvantage; triggers nightfall at burst speed and ramps into big threats
  • Equinox: we usually want to be more proactive than this, but it can be very valuable if you're expecting Radiant Guardians or Neverglade Collectors
  • Moonglow: probably the worst option for this deck; usually skip this unless there's a compelling reason to take it
  • Crescent Strike: stunning two enemies is great for clearing a path; try to bait your opponent into it by developing some attackers first
Gift Giver: This card doesn't see much play, but is worth an honorable mention since she can enable nightfall triggers over two turns like Duskbringer. She has a less aggressive body than Duskbringer and doesn't let you cheat on unit mana. However, she can sometimes give the extra point of attack you need to an evasive unit to win a game, or heal a unit to keep it on the board.
Mentor of the Stones: Mentor is a pet card of mine and probably not the best option; run him at your own risk. He's slow for an enabler, but gives you a lot of gas into the late game by filling your hand with gems when he inevitably dies. Sometimes you curve Duskbringer into Shadestalker into Mentor and you're just good - facing down a 4/5 elusive on turn 3 is hard to stabilize against. Be careful not to fill your hand with gems and burn your topdecks if you play more than one of these out. He's not great in multiples so 3 is probably too many.
Behold the Infinite: Suggestion courtesy of equilibr and DarthBretters. This card is a solid enabler which works a lot like stalking shadows. Instead of 2 copies of a follower out of your deck, you get a random celestial card. Run this in slower metas to fish for big finishers (or just for versatile options), or if you want more spell mana enablers.
Guiding Touch: Suggestion courtesy of DarthBretters. Like Behold the Infinite, this card is an enabler which only costs you spell mana. Instead of a random celestial card, you draw a card out of your deck and get to heal anything for 2. Obviously this is great in aggro-heavy metas to keep your life total high. It can also be used against Swain decks to counter Ravenous Flock targeting a damaged unit.
Cygnus the Moonstalker: Cygnus is a scary finisher, who offers some late-game options outside of level 2 Nocturne. The relatively high mana cost means you probably don't want more than one, and you'll want to enable him with a 1-drop or banked spell mana. The prime Cygnus target is a flipped Diana, since the pair of them can swing for 10, or 14 with Pale Cascade backup. Crescent Guardian is also a decent option.
Lunari Priestess: Priestess is obviously very versatile, but is usually best when you can take a late-game finisher like The Destroyer or The Immortal Fire. Her body isn't great, so you're sacrificing a lot of tempo (in a deck which wants a tonne) for some versatility. Having access to the full range of Celestials isn't great, since you can't reliably fish for any specific card. I see some lists running 3 of these, which I would consider a mistake for a couple of reasons. Not only does this result in an uncomfortably low ratio of enablers to nightfall cards, you don't want to see her in multiples. One Priestess feels fine, or probably two at most.
Atrocity: This card is a classic finisher. Personally, I don't love it in this deck, but others have had good success with it. We only run a couple of units which are good targets for it (Crescent Guardian and Nocturne), and they are both a bit fragile. 5 nexus damage can win games, but the potential to get 2-for-1'd is high. Atrocity seems to have fallen off a bit in favor of Cygnus since he was buffed, although it still sees play.

Outro

If you made it this far, thanks for sticking around and digesting this wall of text!
If you were curious about Nightfall aggro, I hope this guide has piqued your interest even more and offered some helpful advice. Now go and try out one of the most fun and rewarding decks to play in LoR!

Updated 2020-10-01:
  • Updated Spacey Sketcher description (more neutral, updated discard tips)
  • Updated Mentor of the Stones description (more neutral)
  • Updated Atrocity description (more neutral)
  • Added Behold the Infinite
  • Added Guiding Touch
submitted by moles1 to LegendsOfRuneterra

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