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I found 18 growth hacking examples to inspire you for your next campaign. (Not only popular ones like Airbnb and Dropbox, even one from Tiger King).

Hey guys,
I was looking for an inspiration for myself and compiled this list. I was coming across to popular examples like Uber and Airbnb, so I dived deeper into the growth hacking ocean to put something different on the table.
I included both popular and unpopular hacks to the list to inspire you, so here I go.
1. Puma
Puma asked Pele to tie his shoes before the kickoff and Pele did it. As expected, the cameras focused on Pele and his Puma's and made people realize the world's best footballer wore a Puma.
https://www.youtube.com/results?search_query=pele+tie+shoes
According to the book “Three Stripes Versus Puma”, Pele was paid $120,000 to crouch and lace his shoes. This might be the best case of influencer marketing until this day.
Takeaway: Ask yourself who, when, where.
Who can introduce your product to your target audience best? When is the right time and which online or offline platform can you use to get maximum exposure?
2. Unsplash
Unsplash has a corner named “Collections". They ask influencers (mostly micro-influencers) and invite them to pick their favorite photos and create a collection.
Then Unsplash promotes the collection on the website, newsletter and social media platforms. Flattering right? Yes, at least that’s what the influencers think.
The chosen influencers will often share their collections with their followers. And Unsplash gets free exposure + tons of user-generated content.
Takeaway: People like to be praised and be the center of attention. You can benefit from other people's audiences.
3. Vitaly Uncensored
This is quite unconventional and it's dangerous.
Vitaly Uncensored is a strange adult jokes platform. And people barely knew they existed until the Champions League final in 2019.
Until Kinsey Wolanski (co-founder and girlfriend of Vitaly) caused an international stir after running on to the pitch with a swimsuit written "Vitaly Uncensored" all over.
Naturally, people searched for the term and social media platforms like twitter flooded with reactions.
Vitaly Uncensored now has more than 32 million registered users and has raked in up to £3m in advertising as a result. And she was fined just £13,000.
Takeaway: A Growth hacker doesn't always follow the rules. You can sometimes break them as long as it is bringing you growth.
4. Ahrefs
Ahrefs can win the gold medal in the growth hacking Olympics.
They're the most popular SEO tool and don't use Google Analytics. Neither do they use the Facebook Pixel. Instead, they hacked the most prominent SEO conference (Brighton SEO) with a 10 cent coffee cup.
https://imgur.com/a/VvlP1Xo
Imagine how much attraction they had at the conference. Everybody was instantly aware of the existence of Ahrefs; those cups worked as an ice-breaker to open new conversations and possibilities.
Takeaway: Make a list of conferences and offline events that you can join. And think of how you can direct the conversation to your brand.
5. Gmail
If you were an early adopter of Gmail, you'd remember this one. You could only create a Gmail account if a friend invited you.
And every referrer had a limited amount of invites, which made it more exclusive and triggered the fear of missing out (FOMO) marketing technique.
It was simultaneously so exclusive and so viral, some people auctioned Gmail invites on eBay. It worked well because Gmail was offering better features and quality of service compared to the alternatives in the market.
Takeaway: Knowing behavioral psychology is a great asset for a growth hacker. Even a little psychological trick can be the foundation of a new growth hacking strategy.
6. Please don't tell
Gmail used exclusivity and FOMO triggers in their digital marketing strategy. What if you want to do it offline?
Crif Dogs is a hip place known for its innovative hot dogs. There is a strange vintage phone booth corner in the restaurant.
One day, a person walked in and used the rotary dial phone and CLICK, a secret passage door opened to a cozy bar. And the bartender treated him with a tasty cocktail and gave a card to this lucky person on the card written: "Please Don't Tell".
As you may relate, that person has felt like he discovered the most astounding secret in the world. He then talked about this experience to all of his friends and it caused a social chain reaction.
This word-of-mouth marketing strategy transformed this place into the busiest bar in New York City. So busy it's almost impossible to make a reservation.
Takeaway: If you can make someone feel special with a big secret, you can create a community of privileged brand advocates.
7. Zynga
You must remember the era of FarmVille, MafiaWars or Zynga poker. These were the Facebook games that made addicts out of our friends, parents and loved ones.
How?
You know the classic pricing decoy: Small $3, medium $ 6.50 and large $7.
Zynga re-engineered this by offering three choices to the user: grind, spam or pay. Well, since people didn't want to pay to continue playing games, they started to terrorize their friends by spamming them with invitations.
This had a huge viral effect but after a while, Facebook put an end to this spamstorm.
Takeaway: Try to approach popular marketing tactics from a different angle to create your own growth strategies.
8. CD Baby
"Your order is on the way" you probably have received an email similar to this one. But I don't think you ever received something like what Derek Sivers wrote:
Your CDs have been gently taken from our CD Baby shelves with sterilized contamination-free gloves and placed onto a satin pillow.
A team of 50 employees inspected your CDs and polished them to make sure they were in the best possible condition before mailing.
Our packing specialist from Japan lit a candle and a hush fell over the crowd as he put your CDs into the finest gold-lined box that money can buy.
We all had a wonderful celebration afterwards and the whole party marched down the street to the post office where the entire town of Portland waved ‘Bon Voyage!’ to your package, on its way to you, in our private CD Baby jet on this day, Sunday, December 11th.
I hope you had a wonderful time shopping at CD Baby. We sure did.
Your picture is on our wall as “Customer of the Year”. We’re all exhausted but can’t wait for you to come back to CDBABY.COM!!
Thank you once again,
Derek Sivers, president, CD Baby
He spent 20 minutes writing this masterpiece and it exploded on the internet. This content got forwarded thousands of times, CD Baby got gazillions backlinks and new customers.
Takeaway: Differentiate your e-mail marketing strategy or copywriting efforts. Sometimes it is as easy as to put a smile on your customers' faces.
  1. Tiger King
The Tiger King docuseries on Netflix have reached super-hyped status. One of the protagonists is called Joe Exotic, he is a total badass. But I was not aware that he's a badass growth hacker too.
Joe Exotic intimidated his archenemy and biggest competitor by renaming his tiger show.
Just to add context if you don't know the show.
Joe Exotic keeps more than 200 tigers in his wildlife park. On the other hand, there is that lady (Carole Baskin) who is catter than cats and trying to save tigers under the banner of Big Cat Rescue. And they're trying to sabotage each other, all the time.
So to get more visibility to his tiger show and steal Carole's audience, Joe Exotic started a new show under the name"Big Cat Rescue Entertainment".
In the end, Carole sued Joe in a $1M lawsuit.
Now, this obviously is not ethical and can hurt your reputation, I'm not suggesting you do the same. But this case can inspire you to be creative with your brand name. It could be interesting to include terms that people are already searching for.
  1. Fortnite
Fortnite’s growth hacking strategy has changed the way of marketing around games forever.
Here is the default strategy of every game until the Fornite era.
  1. Make the game.
  2. Spend millions of dollars to promote it like crazy in conferences and ads of all sorts.
  3. Launch the game, do the grand slam, collect the money and sail for the next game.
That's why we see a new Call of Duty, Battlefield, Fifa and similar games each year.
Well, Fortnite was not even popular in its first year but they found ways to retain their existing customer base with three tactics.
  1. The game was completely free.
  2. Huge in-game updates, which they called "Seasons".
Every ten weeks, developers brought new mechanics, weapons, maps, characters and so on into the game. They announce these seasons with trailers and encourage gamers to create hype.
So if you're a Fortnite player, you'll know, every ten weeks you'll have a new game to play.
  1. Limited-time game mods
They regularly launched new game modes for a limited time to create FOMO. And gamers kept coming back to not to miss this one-time experience.
Meanwhile, they monetized the game by selling in-game items like character and weapon skins or dance moves.
In a very short time, they acquired a huge fan base and created their own celebrity streamers. The rest is history.
Takeaway: Acquisition is often an overrated aspect of marketing. In growth marketing, it's equally important to keep your current customers happy and transform them into your fans. (Focus on retention)
  1. Crimibox
Crimibox is an online interactive detective game that lets you become a Sherlock of your case. We prepared a FB chatbot quiz themed "Which detective is hidden inside".
The assumption: If they are interested in knowing which kind of detective they are, they are potentially also interested in solving a murder case.
Crimibox asked several questions in a chatbot and helped them find out their inner detective. At the end of the quiz, they offer them to solve a murder case and direct them to the crime scene. This scene was Kickstarter.
Crimibox increased its subscriber number from 2K to 10K in 15 days and successfully launched on Kickstarter!
Why did it work?
  1. It was super targeted.
  2. People always fall for personality quizzes
11. Shazam
What do you do when you Shazam a song?
You try to suck up all sound from the music and Shazam does something quite ingenious at that moment. It encourages you to hold your phone up to speakers.
And this move gets everyone curious like "Why the hell is she lifting her phone to the speakers?". So yes, this is nothing but a word-of-mouth marketing strategy at its best.
It's not possible to measure the analytics or conversion rate but over 1 billion downloads say something.
  1. Uber
How could a brand single-handedly take down the traditional taxi business? By knowing the enemy and the customer.
Hailing a cab after a night out is a pain in the ass, likewise in bad weather conditions. Uber knew that, and at the beginning, they focused on these key events.
They also picked a subtle fight with yellow cabs by highlighting the areas where Uber excels like; easy payment, lower prices and no more taxi-hailing.
People that were using the service were coming back, so they offered a $20 free ride to the new users to lure them in. After that, things went very fast, now we look at taxis like they're an endangered animal.
Takeaway: There is always room to fit in with your product and outsmart the competition. Understand your competitors, customers and the environment to come up with smart tactics.
13. Hotmail
Hotmail's growth hacking strategy is super simple and many companies like Apple copy-pasted it.
Hotmail placed a default signature line to every outgoing email and invited receivers to create a free account. Afterward, Apple and others used the same e-mail marketing strategy to spread awareness and grow their customer base.
15. Hubspot
Hubspot created a free tool that measures your site's performance by grading key factors like SEO, mobile performance and so on. Then it gives you tips to optimize your site.
People shared this tool with each other, it got many backlinks and quite a lot of attention on social media platforms as well.
No surprise, Hubspot grew its email list and grew to 15.000 users with the help of this one tool.
Takeaway: Many brands create little add-ons, apps and tools that solve a problem for their target audience. Afterward, they launch it on platforms like Product Hunt to get free exposure.
16. Airbnb
Airbnb leeched its competitor Craigslist's blood and used them as a distribution channel for a long time.
Their growth hacking strategy consisted of two parts.
One
They encourage their audience to cross-post their listing on Craigslist with a link back to their Airbnb profile. This way, hosts increased their chance to get rented and Airbnb got new users.
Eventually, it got tons of free traffic and generated thousands of users.
Two
Next, they contacted existing Craigslist hosts and asked them to sign up on Airbnb.
These two strategies helped them to grow their customer base and traffic without spending a dime.
It worked because it was a win-win.
Another one from Airbnb
You know how important the pictures are when it comes to renting or buying a house. The founders of Airbnb knew this too.
To grow bigger, they started to photograph their hosts' apartments. After the platform grew big enough, they hired an army of pro photographers to make their customers happy. And make some more $.
Takeaways:
Your target audience is already hanging out somewhere on the internet, find them and think of new ways to transform them into your customers. Don't expect value if you don't provide value.
17. Dollar Shave Club
Picking a fight with a strong argument is a deadly growth hacking strategy. Dollar Shave Club used video marketing to declare war to razor industry giants by asking these simple questions:
- Do you like spending $20 a month on a brand named razor?
- Do you think your razor needs a vibrating handle and flashlight?
And Mike, the founder, gives the solution to his audience in this witty video.
https://www.youtube.com/watch?v=ZUG9qYTJMsI&t=1s
The video went viral and got 26M views. Please watch if you're not one of the 26M people.
Takeaway: Think of a problem in your industry and, use content marketing, show how your product could solve this issue. Especially video marketing is an effective way to show your brand personality and deliver your message.
You can learn everything you need to start with video marketing by reading this eBook:
18. Dropbox
Dropbox is known for its creative onboarding process and referral program.
The marketing strategy is quite simple. The product itself offers storage space in the cloud and they reward people with more space by gamifying the onboarding process.
Just like in the story Hansel & Gretel, they embellish this hard process by offering little treats. And the main course was their referral program where they offered 500MB free extra storage.
It works like this. You refer Dropbox to a friend, she signs up and you both get 500MB extra storage. 1 stone, 2 birds.
So the cost of customer acquisition for Dropbox is 500MB. This is definitely one of the nastiest growth hacking techniques.
Takeaway: One, If you can give extra value, you can make the onboarding process fun and rewarding for your users. Two, design a double-sided referral program. Offer something to the referrer and the referee.
That's all folks!
If you like it let me know in the comments. And if you want to read it on a blog with pictures and videos you can go here: https://www.grow-force.com/growth-hacking-examples/
submitted by SpicyCopy to GrowthHacking

[Redump] Standing at the edge of the end in Sony Playstation 1 PAL

[This was originally posted in Emulation Reddit]
I still remember when i was nasty idiot looking for isos in Redump.org two years ago, complaining where the hell could a find them. My best friends says im still a nasty idiot, but at least i stopped complaining about Redump. Who would have said after these two years, that i would be writing this.
I really never expected to see myself looking for this. When i started in Redump my only intention was to help them get the spanish stuff missing. I always thought "why the hell should I care about those stupid Scandinavian release...?" and here I am a year and a half later, opening posts in those countries calling them to check if they have a weird Lego Island 2 release...
Hello everyone, Diego from VideoGame Preservation Collective (VGPC) here. As always, "TL,DR":
  • In the last month, we finally managed to bring the Sony Playstation PAL Game Retail Fullset to the edge of its end in Redump.org
  • There are still two Lego Island 2 releases we can't find that could come from Norway and Finland. A deep research was done but still no proof of existence.
  • We still believe there could be unknown releases from countries like Portugal, Israel, Greece, Scandinavian region... But we pushed the known Serial ID sources as far as we could. Whatever comes next, is uncharted territory.
  • Work is still needed trying to verify/find new revisions from Undumped Serial Number variants (discs with/without # symbol in the SLES writen in the disc).
  • Some demos remain to be found, some of them are really rare. Other undumped stuff include some Unlicensed discs, the internal Sony applications and the Audio CD from Castlevania SOTN Limited Edition (Pal version).
  • This article wants to remark all those users that have made this goal possible, and in the same way, make a reminder to the users: The database will always need people to verify its content and fix any possible error they can find.
  • Finally, serialstation.com is a great database created by our partner Landcross, a key tool to finally provide the community some serious Master Index Lists for Serial IDs. I want to encourage everyone to visit it and give support/input/feedback as this work requires massive amount of work and time.
  • In case you want to help or dont know where to start, please, mind joining the Video Gaming Preservation Collective discord: https://discordapp.com/invite/AHTfxQV . My partners will be happy to give you a hand and guide you. (Note: in this Discord, rom sharing is totally forbbiden, this is a place to work actively for gaming preservation, and we take this serious). If not, you can always write here)
When it comes to videogaming preservation, no matter what the platform is, at the end of the day, there's just no way to delimit the end. We're seeing always how new betas, prototypes, hidden revisions... Appear suddenly and get documented by the community (or hoarded).
If there's a game changer when it comes to delimit what real retail items could be missing, that would be seeing internal Master Lists from Microsoft, Nintendo, Sega or Sony, Sega getting leaked and showing us what and where we should take a look, to discover what nearly nobody unknowledge before... And that's a miracle that has happened once with "big N", but i doubt it will happen again.
Same applies to Sony Playstation 1: No matter what we do, we'll never be able to confirm if we managed to complete and document the whole Game Retail Fullset... But man, how close we are just now... Im just sure of it.
Yes: The same as the universe has zones that we can't know they exist until we finally see them with our own eye, the Sony Playstation PAL region has games that we just don't know they exist yet. But the visible part, the part we knew it existed... Well, we are finally at the edge of it.
Only two months ago, we were announcing that Redump managed to dat more than 10K discs from PSX... From those disc, some game retail versions were still missing. Now, nearly all of them, were finally solved.
Thanks to the massive support of the community all these years, the original sources from places like SonyIndex database and PSXDatacenter and every single whisper around the internet, the original members from Redump and the ones to come did their best to delimit and mark every single disc they knew about, giving birth to the Wiki and their missing lists. Nearly one year ago, this was the situation:
http://wiki.redump.org/index.php?title=Sony_PlayStation_PAL_Missing_Games&diff=prev&oldid=20736
This is today:
http://wiki.redump.org/index.php?title=Sony_PlayStation_PAL_Missing_Games
In the last month, join efforts and luck contributed to solve some of the harder bosses we've had to deal while ending the list, while a couple of surprises appeared from the wild.
It all started when our dear member RibShark jumped on this, and got it:
https://www.ebay.co.uk/itm/Spider-Man-2-Enter-Electro-RARE-Pre-911-Recalled-Version-See-description/264405400860
I tried to research for this disc for months. The famous Spider-Man 2 Enter Electro original revision, whose final level had place in the top of the World Trade Center towers, and had to be canned after the 11-S attack. We already got the USA version thanks to GameRaveTV, and that one was the important for me, since PAL goes on 50hz. But still, it was some kind of thorn for me, as i really wanted to find this in order to erase it from the list...
As RibShark added it, I thought... "Maybe is time to push this as far as i can..." And it seems some up there heard me, because i feel like planets aligned in one line. What interesting things happened last month?

  • Jackie Chan Stuntmaster - The day Sony screwed up his own protection.
Jackie Chan Stuntmaster was released in PAL regions with Libcrypt protection. This famous anticopy prevented this game for being played properly as some levels got blocked if the console didn't detect the valid Libcrypt sectors. These Libcrypt sectors are key in order to make the game work, or surprises will pop up. Those surprises were different for each game: it was all to the game developer imagination to prevent the user from "enjoying" the game copy (most famous case could be Spyro 3...).
Our partner KrHacken has been researching this protection for years. But, one stranger case he found out made him go a bit mad, as the patch he developed for this game, wasn't working for a random user... A random user that was from my spanish forum luckily, and was able to help us.
This man, ElPatas, had a Jackie Chan Stuntmaster disc with something weird... After analysing this disc, we confirmed that something wrong happened in the disc factory with this shipment, as the game indicated after dumping... No Libcrypt sectors were found in the .Sub file generated. And worse, the game still asks for them... If you play the game till Level 3 and complete it, the "Loading screen" for Level 4 will get stuck forever.
This is the only record we've found out about this:
https://www.myce.com/news/Sony-and-copy-protections___ooops-588/
Oh dear. Have you ever heard that a huge company like Sony Computer Entertainment has been shipping out non-working games? Did you ever hear that a problem like this originates from a wrong installed copy-protection? No, you haven’t heard it before?
The European store version of Jackie Chan Stuntmaster has been delivered without the Libcrypt key disabling the copy protection while playing, so you can enjoy the original Sony version till level 3 only.
Bad luck for Sony? Bad luck for the customers? No, because you can apply a patch to a backup one and play the entire levels without problems.
No idea if Sony called about this in order to return the game and send a new copy. If the didn't do that with the infamous Digimon World release (that only the Scene had the balls to fix across ALL regions)... I don't think this happened with Jackie Chan, but still, we named this version as "Recalled", to distinguish it from the original correct version.
So yeah, thanks to KrHacken and ElPatas, we managed to add a broken disc to Redump. xd Next.

  • Kick Off World, why exclusive Serial ID for Australia?
One of the most dumbest things that can happen to us when identifying unknown releases, it to find games having a different Serial ID in the sidecover, while having the original Serial ID PAL disc inside. This has happened a few times and made us lose time and money only to obtain something we already had before. But hey, if you accept this job, this is trial and error lot of times.
We found out that in Australia, one of those countries whose retrogaming community is really niche (difficulting us so much finding or documenting new or known releases), had a version of this game (SLES-01039) having different Serial ID from PAL Release (SLES-01061). The only known version we saw in ebay was selling for 40$ + shipment... Too much for a really random game.
That oportunity went by and in time, this was pending to be solved. I decided to make my usual "ask "X" country in Reddit for help" move and asked Australia for this... And no luck. I asked all the retrogaming shops from Australia around. No luck. But finally, i was told to ask in an FB community for Retrogaming Australia for PSX Collectors... And bingo.
Thanks so much to Luke Nugget, great PSX aussie collector, who is going after the PAL Fullset. He confirmed us that Kick Off World released in Australia with serial number "SLES-01039" on case spine and manual... But the disc was the same "SLES-01061" from normal PAL release.
In fact, I guess this could somehow be expected. The game didn't have any voice commentaries, so exclusive australian voices were not a possibility. And, soccer on the period release wasn't the most celebrated sport... And having exclusive aussie leagues license... It was just another random soccer game.
At least we saved our money. Next.

  • Striker 96 Rev.1 - MOTHERF*... A revision i just couldn't find
Gaming preservation has their own black sheeps sometimes. This was one of the biggest we've ever faced. And it was solved by a miracle last night.
Nearly everyone here knows TruRip, the private/closed source version of Redump to explain what it is somehow (I'm not trying to ignite again anything or make some hard facts for free, but, i guess there's no other way to explain it). TruRip managed to make a lot of discoveries that has helped us spotting some unknown game revisions and unknown serials.
However, for years, there was one driving us crazy, especially me, since the only info we knew was that the dumper was from Spain, so some mates expected this revision could be found here.
Striker 96 is just another random soccer game. There's nothing special to say about it. Nothing. But TruRip received a dump from a disc that contained updated files AKA a revision. The main problem with TruRip is that they didn't keep any single detail about this release (or at least, they didn't want to share it), we only had the dump avaliable. I recently contacted Ripper, main TruRip leader, in order to ask politely if he knew something about this, but he had no records about this.
Our mean fear with this release was that this was one of the first releases ever made for PSX, as SLES is "00023". I'm not sure which was the first time that Sony started to identify revisions by adding the "#" symbol at the end of the Serial ID SLES writen in the disc... But, as this release was one of the firsts to arrive to the market... Was this revision already using that system?
The only way we knew for sure to distinguish one revision from the original one was the internal files:
- Internal "SYSTEM.CNF" file date from ORIGINAL "REV. 0" release: "1995-09-29" [https://ibb.co/6t3xpKn]
- Internal "SYSTEM.CNF" file date from REVISION "REV.1" release: "1995-11-24" [https://ibb.co/nBW5qRy]
Only 2 months took place for the developer to update the game and rerelease it to the market (guess, 3 months from original release were needed to see the revision landing on shops). We tried buying different versions as we noticed three diferent cases:
- One didn't have the black side plastic with the Playstation logo [Check the picture]. It was all front full cristal case, guess this was the same for the original PSX releases.
- One with the black side plastic but no Playstation logo. [Guess these could just be generic cases]
- One with the black side plastic with Playstation logo.
And no luck. As expected, this was just left behind in time until days ago i decided to push this again. The only way was to ask each seller to check the internal file, so I asked:
- The 14/15 sellers on ebay avaliable.
- The 5 sellers in my country selling it.
- FB community for PSX Collectors.
- Reddit PSX.
- PSX Collectors from Spain i already knew
- PSX collectors in my spanish forums
I received at least 20 answers over the last days and im still receiving them. All of them confirmed me they had Rev.0
But, last night, the miracle finally happened. Our great french partner, KailoKyra, proceded to buy one unit taking advantage of an offer from his retrogaming shop. He came to the Discord like Jesus coming from heaven: This he bought didnt match the one in Redump. He found Rev.1 without even noticing it.
http://redump.org/disc/64624/
So the question is... How to spot this disc from the original one: Hold on on your chair.
- Original disc from PSXDatacenter.
- Revision disc: [Pic 1] [Pic 2] [Pic 3] [Pic 4]
YES. THAT F* DOT. The little mark there. That little spot we are trying so hard to analyse if it's just a disc printing effect, our mind cheating us or the only symbol used to mark the difference between one version and another.
No different barcode, mark symbols or colors (mind each scan or camera can produce different colour tone).

  • Global Domination and Necronomicon. The unexpected regional visitors.
In order to make sure we documented everything we found, we made sure to indicate what we didn't find... and we won't probably ever find. Sometimes, fakes or typo Serial IDs have been spotted and we put them in the "Games/Demos that Probably Don't Exist".
Still, on a few cases, we found out we were wrong. That's the case of french Global Domination release, that again, KailoKyra caught and dumped.
The PAL territory... No matter how hard we research, it will always be a really uncharted land. If not, ask Portugal. Our partner Retrogamer added a Necronomicon portuguese release that we never found out about.
This is what happens when these countries that still received support from some publishers releasing games their language, have a retrogaming community completely isolated. You end up wondering if there could be another exclusive regional release pending to be found.
Cases like This Is Football Belgian release or the Israel's Fifa releases (and this) show us how at the end, we won't be able to confirm when the PAL Game Retail Fullset will be finished. But again, we did our best to stand at the edge of it.
Of course, this doesn’t apply only to Game retail games, but Demos and Game Revisions. There’s still lot of work to do dumping versions with/without the # symbol on the disc, or Platinum versions (or games whose Platinum versions were dumped and not the original). All of these are marked in the Wiki.
· Lego Island 2, the Last of PALs.
Well, we finally made it… We arrived to the PAL Fullset borderland. The place where we are putting an end to the part we know about the PAL región.
Lego Island 2 was actually a wonderful game, better in PC rather than the PSX port. This game was released in multiple countries, each one having its own dubbing and text translation. For so long, we’ve been trying to hunt all the missing versions identified by PSXDatacenter in time, till we finally lacked only two releases:
- Finland (SLES-03302)- Norway (SLES-03306)
However, no matter how much we looked for them on these countries (using second hand platforms) we just couldn't find them. In order to change this, i decided to first, ask about this around.
Every single retrogaming community, forum, blog, museum, shop, FB page... and each country's Reddit got a message from me asking about them since middle August.
... Guess what? NOTHING. I mean, NO-THING. Im still waiting for some answers but the situation for the moment is enough bad to believe... "What if the PSXDatacenter was wrong...?" "What if we are missing something here...?" "What if some of these releases got cancelled...?"
I was so desperate that i actually contacted Lego Central Support service in order to ask if they still kept any records about this games and the places it was published. Yeah, it didn't help as they only managed to redirect me to Warner Bros Interactive, whose only answer was "we don't keep any records about this, but if you want to ask for license for a project related to this game, call here". But hey, the Lego guy that attended me, damn, was really nice. He was actually happy that, as we finally in the digital era, it was time to make sure these games got preserved. Lovely Service Support, im buying Lego kits, damn!
Trying to figure out what could be happening, i tried to put in order the pieces... First, we have a rule about these releases: Each PSX version had its counter part on PC too, translated with same language. So if we found out about Norway having a PC release, this was a signal that the PSX should exist.
Then, i made this list:
SLES-03299 - LEGO Island 2: The Brickster's Revenge (PAL Europe English)
SLES-03300 - LEGO Øen 2: Kim Cool's Hævn (Denmark)
SLES-03301- LEGO Eiland 2: De Wraak van Dondersteen (Netherlands)
SLES-03302 ????
SLES-03303 - L'ile LEGO 2: La Revanche de Cassbrik
SLES-03304 - LEGO Insel 2: Der Steinbrecher kehrt zurück
SLES-03305 LEGO Isola 2: La Rivincita del Briccone (Italy)
SLES-03306 ?????
SLES-03307 LEGO Island 2: The Brickster's Revenge (Spain)
SLES-03308 LEGO Island 2: The Brickster's Revenge (Sweden)
Seeing this with perspective, there was no doubt that the SLES-03302 came from Scandinavia... But what if... What if the SLES-03306 came from a country near those Serials around... Like Portugal?
Finally... The Multilanguage idea: I saw that Lego Island 2 released in Game Color and Game Boy Advance too... Which language they had...? From Dat-o-Matic:
"LEGO Island 2 - The Brickster's Revenge (Europe) (En,Fr,De,Es,It,Nl,Pt,Sv,No,Da)"
English, French, German, Spanish, Italian, Dutch, Portuguese, Swedish, Norwegian, Danish
The same day i received a picture from the Norwegian PC version of Lego Island 2. And in the next hour, i spotted a Lego Island 2 PSX copy in a Portugal second hand platform, with portuguese texts in the game's frontcover.
Now that's a bingo! Yeah, you may think im commiting the sin of pride. I actually felt like that but i didn't care. Then God punished me. After opening a post in Reddit Portugal, i found out someone who had a copy of this game.
Yesterday, i went to the bed waiting for the answer. Today, i woke up with this knocking me out so hard that my head could only scream "Im done with this. Forever".
https://ibb.co/4THHrKD
Yes. Thinking that the PSXDatacenter was wrong, and that SLES-03306 would be from Portugal, i get this. A totally new undiscovered serial for years. No, it wasn't exciting, it was a sucker punch. All my theories to the ground. Yes, including the PC one, as we just recently confirmed that Lego Island 2 was released in Israel, but, come one, this getting a release translated in Israel for Playstation... when other Lego games from PS1 had Norway and Finland languages too...? Being Lego a company from Denmark...? Come on...
Anyway, we finally got this one thanks to a great portuguese user that anonymously gave it...
... And now, we are still trying to figure out what the hell those two regional versions are. I think that maybe, at the end of the day, they really come from Norway and Finland. But, as i said, is a retrogaming community too niche.
But anyway, mystery is always exciting, and it will give the chance to other people to find out the truth and participate on this. With that said, if any norwegian or suomi user is around and knows something about this, please, make a call!

So what's left?

First, im probably making a couple of posts on Israel and Greece just for the sake of curiosity, i think these countries have the most obscure releases for Sony Playstation 1.
Secondly, in the Redump Wiki we still have an important list of Undumped Serial Number Variants, so, those discs with/without the # symbol could reveal us new undiscovered revision, we hope you check them out.
Thirdly, Demos.
I wanted to give demos its own space. We've made some wonderful discoveries in time and Im sure that some demos remains hidden, but at this point, is difficult to believe we aren't missing too many... Look at these beauties:
Demo sponsored by Kronenbourg 1664 beer.The first demo on the screen (This is Football) is locked and it's accessible only when you press the right combination of keys on the controller. The correct combination of keys was contained in scratch cards that was given away with the purchase of a beer.Videos are playing randomly on the main screen when you don't press any button on the controller
A demo with some beer DRM. Awesome. xD In case you wonder, yeah, we still don't know if nº01 and nº02 exists. But thanks so much to my friend TonyLizard for adding them.
Another one to talk about is this one, Monster Trucks (SLED-00692). Why? Because the dumper, ragnarok2009, never shared it. And we've spent years looking for it. No luck for the moment, really rare demo. This is the only dump we lack the proper dump data all over our datted discs from PAL region.
If you want to know which are the most rare demos around, take a look at the Wiki, but here's a resume:
  • PCPX-96097 / France / 3D-Kaleidoscope - Baby Universe [Printed in Japan, hence the Japanese serial (pic)]
  • SCED-03926 / Unknown / Disney Interactive/ PlayStation Demo Disc [Serial number is skipped, surrounding serial numbers are Disney demos from UK, Italy, France and Germany]. I searched this one in Spain and im sure is not from here.
  • SCED-04013 /Spain?/ ¡Gratis! Demo Disc! [Confirmed to exist. (pic)] That's what Crimson Ceremony says but no proof of existence. Gratis means Free in spanish, but no idea about where the hell this one comes from. I think the source didn't give the correct name.
  • SLED-00406 / France/ Resident Evil [Confirmed to exist, is a really rare demo]
  • SCED-00609 /France/ Serial Players Only (Untitled) (pic)
  • SCED-04012 / Germany / Free Spin Demo Disc! - Völlig gratis Demo Disc!
And finally, non related to proper games:
  • SLES-00524, VX100 / Europe / Castlevania: Symphony of the Night [4988602060652] [AUDIO CD, from Limited edition (big box). The game disc is not dumped too, but it should be identical to the standard edition (pic)]
  • PEPX-94001 /Europe/ QA Disc [Internal Sony Disc Application]
  • PEPX-94002 /Europe/ Aging Disc [Internal Sony Disc Application]
  • SCD-2700 /Europe/ Test Disc [Internal Sony Disc Application]
I usually don't talk about the Unlicensed discs because is a neverending story. Not too many are missing, and you can find in the Wiki which are missing. Probably, the russian ones would be the most interesting.
  • "Game Guru" discs: 5, 6, 7, 8, X, Gold and The Best
  • Vzlomschik Kodov 9000 Ver.2.9 (Взломщик кодов) (Russia)
  • Vzlomschik Kodov 9000 Ver.3.3 (Взломщик кодов) (Russia)
  • Vzlomschik Kodov 9000 Luchshie Poedinki (Взломщик кодов 9000 Лучшие поединки) (Russia)

End notes and a project to support: Serial Station

Helping this project became in some moment, a way for me to honor not only my favourite console or 10 years of work on Sony Playstation preservation... But especially to all those persons that have been using their time these years not only to dump games and fulfill the database. The coordinated efforts, hunting, researching, discoveries, conflicts, friendship...
Only a few names were given in this post for the last additions to the database, but the truth is that this has been a work that only could be achieved a hundreds of users and lot of them have become closer after the VideoGaming Preservation Collective discord was born.
All my gratitude to every single one of them. All my efforts trying to find every single item from the game retail list (and all the stuff from my country) was a way to finally feel like i paid some kind of debt. Now, i finally feel like I made my part, and it's time for other new users to show us things we never expected to help us keeping the database clean and corrected.
To end the post, a couple of end notes:
First: I would like everyone to remember that this work was build on human work. And, as humans, is not free from errors. We are always encouraging our members to verify all the discs they can, if you see a disc that hasn't been verificated yet, we will always apreciate receiving a new dump for it.
Secondly, and not less important: Long ago, my partner Landcross presented over here his project, SerialStation. SerialStation has been key in the last months to research and observe some Serial ID patterns in Sony platforms and discover new releases.
This project is basically giving us a beautiful tool to create our main Master Index Lists, and he needs help with them, so please, mind checking around and call if you think you have give some input on it.
As this post said, this is not the end, is just the edge of it. But still, Redump was born as a Playstation 1 Database to finally make a difference preserving this platform, and today, I think, we made honor to that purpose and there's no turning back to that.
Remember, in case you are interested in helping, you can always join us in VGPC Discord: https://discord.gg/AHTfxQV (note: in this Discord, rom sharing is totally forbbiden, this is a place to work actively for gaming preservation, and we take this serious). If not, you can always write here)
As always, thanks everyone for your atention and if there's anything you would like to complain, feel free to tell. Lot of the aspects of these reports are built first on my own perception/research/experience and then contrasted with some of my mates, so if you feel something is wrong, ill be happy to fix/change it.
Mind as always that im just a messenger, the real work behind all these projects and the content added can only be credited to every single user that put their contribution into them.
For every single one of them, my honest gratitude!
submitted by diegorbb93 to psx

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