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Tips and Guides on Mirage Combat for Beginners + notes for incoming Chiv players
GuidesI highly recommend taking a look the guides written by the old Community Manager, Reithur. They cover most of the fundamentals of combat and will help you make more informed decisions in fights. You should read them before you read this post if you've never played Chivalry:MW or played Chivalry Casually.
Main Highlights + Additional notes for Chiv players
- Players can parry literally everything, including enemy healing pots thrown at you.
- When players riposte their characters will glow, this is useful for reading ripostes at facehug.
- To give players more initiative in 1vX, players have an auto-parry when they riposte that lasts as long as a regular parry (0.4 seconds). This applies to riposting with abilities as well. This puts more burden on the X grouping to flank around the enemy or stagger their attacks more wisely.
- The majority of abilities flow right into combo-riposte-feint system and can be chained together with regular melee attacks (with a few exceptions).
- Sprinting towards an opponent who is running away will grant players with a speed boost that'll allow them to catch up to them (assuming they don't turn a corner or start jumping over stuff). Commonly known as the chase-mechanic.
- On death players will drop a blue jinn-lamp that will restore a small portion of health and lower cooldown times. Any player can pick these up so be mindful of where they are to avoid your enemy take advantage of your kills.
- Combo-out-of-parry (COOP). If you parry and swing fast enough your next swing will happen slightly faster. Basically if an opponent misses they'll lose initiative the defender will always have initiative to punish (assuming they act fast enough). Using it out outside of a miss situation isn't really useful.
- All types of healing (jinn lamps, healing pots, healing well, pincer drain) can over-heal users turning even a squishier class like vypress into a formidable tank.
Only shitters use auto-sprintAuto-sprint is enabled by default so it may feel weird to play. I highly recommend turning it off in the settings for more control over your movement.
- Wall jumps and wall vaults are most reliably done by pressing and holding the jump until you successfully jumped/vaulted.
- Wall jumps/vaults are also extremely useful tools for navigating around the map, dodging attacks, and getting behind an opponent's parry box.
- Using Jump+direction, players can perform an evasive jump (aka mini-dodge, aka side-step) using stam. It is much smaller and less forgiving than the chiv maa dodge. It has a slight cooldown to prevent spamming and eats stam. When used in conjunction with proper footwork and spacing it can be used to dodge attacks or increased the effectiveness of a matrix. Since mirage has no kick it also functions as an anti-facehug mechanic.
- Feinting certain abilities like Leap Slam can greatly increase the utility of the abilities. Riposting defensive abilities can also make them much more reliable due to the speed bonus.
- Some abilities allow you to hover while casting, with this in mind players can chain abilities together to recovery from falling off the map, or to reach flying opponents. Wizardish calls this ability airtime.
- Barrage and Healing Well allow players to hover as they aim to place the ability, this can be used to suspend one's self indefinitely, but leaves them wide open to projectiles.
- Alchemancers can rocket jump with Chaos Orbs, and Tinkers can boost their jumps by pointing downwards while planting an Obelisk.
- All placeables are breakable (Mines, Obelisks, Healing Wells, Iron Domes).
- Most projectiles can be guided after they've been shot. Very useful for shooting around obstacles or players to hit weaker targets.
- Not all abilities flinch, so be mindful of your spacing between you and your enemies.
- Some abilities can be dragged to a degree (Whirlwind, Disintegration Beam).
- Iron Domes prevents enemies from using most types of abilities within the dome in addition to it's protection from projectiles.
- Lesser known mechanic specific to Tinker's Kickflip; after using the ability tinker gets a small air dash buff that allows here to lunge slightly farther forward with her next attack, increasing her effective range.
Changes+Notes for Chiv playersIf you were a casual Chiv player none of this will mean anything to you just go play the game.
- No reverses, the closest thing you're gonna get is Taurant's Whirlwind. It is occasionally useful to turn around to do a psuedo reverse with an lmb on someone trying to circle around you.
- Fov capped at 120, ini edits do not circumvent the cap.
- Vigilist's shield acts like a regular parry instead of a sustained one and can riposte now.
- Players now regen stamina and health while sprinting. Standing still is still faster thoughor just kill people for jinn lamps.
- Players can now riposte with alt attacks and combo in any pattern now (ex. stab > alt-lmb > overhead).
- Parry window has been decreased to 0.4 seconds. Papsi says that Vigilist's parry is slightly longer than the rest, i've never gotten it verified so take the whole Vig thing with a grain of salt.
- The parry box seems to be smaller than Chivarly's boxes.
- In general, swing manipulation on overheads have been nerfed, and lmb drags are about the same, stab drags are smaller. Your basic drags are all there but you definitely won't be getting any zwei or messer tier floater drags. Even though the drags are weaker to degree, since the parry window is smaller swing manipulation still plays an important role in combat. Incoming chiv players will probably have the most fun using Taurant and Vigilist for their reliable swing manipulation.
- On the flipside, accels are the same for stabs and overheads but slightly nerfed on lmbs because you can't hit reverses anymore.
- In general the skill ceiling (without feints) is more based around footwork and spacing, the meta heavily involves using the new mobility mechanics to either dodge-n-punish or get behind people's parries for a sidehit.
- Melee Feints alone are generally weaker than Chiv (there's also an issue atm with a certain exploit that'll hopefully be patched soon). If you only do melee feints it's not gonna be too exciting, feints are best done in conjunction with abilities to get the most use and fun out of both mechanics.
Console commands (activated with ~) + other tricks
- Opening console will enable mouse so you have to click again after you closed it to gain control of your character.
- (console) Stat Fps
- (console) Reconnect
- (console) Disconnect
- While spectating hitting the change perspective hotkey (default p) will put you in first person
- In the pause menu right click on peoples' names can be used to quickly jump into their game or invite them into your own.
- Armour is locked to your player level, displayed in the bottom right on the main screen.
- Weapons are earned randomly after matches, the rarity in descending order is Orange>Purple>Blue>Green>White.
- Players will earn extra experience while on a killstreak.
- If you're being attacked while typing, hitting parry will pull you out of it quickly and save what's written.
- C (default) does an emote and a battlecry, there are 3 separate emotes for standing, crouching, and running, and a few different voices line. Parrying will pull you out of the emote.
- Z and X can be used for activating voice commands, hitting either of the hotkeys twice will flip the list (xx3 to taunt). These will show up in the chat "box" but can be disabled in settings if you find them annoying.
- Turn off motion blur, it just makes it harder to fight and increases your fps.
- Voice chat is disabled by default, you can enable it in settings. It's activated by V by default.
- Right click while the scoreboard is open will enable the mouse and allow you to kick and or mute players.
Wine 4.15 Released
What's new in this release (see below for details):
- Initial implementation of the HTTP service. - Stack unwinding support on ARM64. - Better multi-monitor support on macOS. - RichEdit control optimizations. - Various bug fixes.
The source is available from the following locations:
Binary packages for various distributions will be available from:
You will find documentation on
You can also get the current source directly from the git repository.
http://www.winehq.org/git for details.
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
Bugs fixed in 4.15 (total 28):
22383 Dragon Age: Origins - massive flickering when StrictDrawOrdering is disabled 33834 user32: multiline edit control renders tabs not correctly using usp10 34830 rpcrt4:cstub fails and crashes on Windows 8 37781 Multiple Microsoft Redistributable/Component installers running in Windows 7 mode need dummy Windows Update Service (MS .NET Framework 4.5, MS VC++ 2015 Redist) 38245 Construct 2 can't create a localhost server (needs implementation of version 1 httpapi request queues) 40868 World of Warcraft 7 (Legion expansion beta realm version) client causes a lot of seh:RtlCaptureStackBackTrace stub noise in console 41752 Need For Speed Most Wanted 2012 Corrupted Models & Textures in Game 42681 Regression: Graphics/Texture no longer render correctly in Reflex Arena 43387 valgrind shows several definite leaks in dlls/windowscodecs/tests/metadata.c 44958 Epic Games crash reporter needs 'dbgeng.DebugCreate' to support IDebugClient5 interface 45420 Titanfall 2 Multiplayer mode stuck on Attempting Connection 45843 Battleye's BEDaisy.sys expects memory allocated by ExAllocatePoolWithTag to be executable 46315 Vypress Chat 2.1.9 MSI installer crashes without native jscript 47035 widl generates typelib file with enums multiply defined 47041 wire_marshal attribute ignored and the underlying type is used instead 47049 boolean type defined as 'unsigned char' rather than 'char' 47050 typedef'd anonymous structs typedef'd names are not used in interface methods 47101 Multiple 64-bit game and application crash reporting tools need x86_64 'ntdll.RtlCaptureStackBackTrace' implementation 47149 widl generates invalid C headers when user-defined structs also have const typedef'd names 47427 Glide wrapper - Configuration buttons misbehaving 47436 `winetricks -q dotnet30sp1` fails 47442 Quickbooks 2018 installer fails during Amyuni ABS PDF driver installation, reporting 'File not found.' (needs stub 'regini.exe') 47494 SuperTux: Fullscreen mode not working on MacOSX (Invalid monitor handle) 47523 EverQuest crashes on unimplemented function KERNEL32.dll.EnumSystemFirmwareTables since build Jul 12 2019 47563 Sforzando Sample Player works but GUI is blank (unusable) 47633 Guild Wars quits silently after the splash screen 47636 Multiple games text is upside down (affects Wizard101, Touhou, Unreal Tournament) 47661 SwanSoft CNC: Crashes when clicking "tools management" button