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The only way to remedy it is to login with the AD account that was used to add sims via solus 3. Anyone else come across this issue? Sims 3 patch for windows 8.1. As before, the game does not.

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submitted by win2008workstation to windowsphone

I have a dream, that all new games will place save and configuration files in %userprofile%\Saved Games\.

TL;DR: User directory cluttered af because developers don't appear to prioritise this.
As it is right now, so many of my games clutter up my ~\Documents folder (~ as a UNIX alias for %userprofile%—I'm lazy to type the latter over and over). In fact, one of my games, Anno 1404 Venice, actually created seven different folders—one for each language. In fact, Witcher 3 has files in both ~ and ~\Documents\. Of all the games I own, only Kingdom Come: Deliverance and Pillars of Eternity write their save/config files there, and nothing else does.
Some other games create their own My Games folder in Documents, and then put their save/config files there; still others create a directory with their publishedeveloper name, and then use the game title.
This complete lack of standardisation is a massive pain, and now my ~\Documents folder contains everything but documents, because it has now become a catch-all location for developers who think it's fine to clutter up userspace directories at their own whims and fancies.
Speaking of games, this issue extends to other programs, too, and not just on Windows. But let's start with Windows: many programs I use are cross-platform, and directly store their files within a subfolder in the user directory. Some use the UNIX style of prepending directories with a full stop ., so they are supposedly 'hidden'. But here's the thing: Windows isn't UNIX/Linux, and a full stop prefix does not stop Explorer from displaying those files. Windows uses ACLs and a different set of metadata to denote that a directory/file is hidden, and this has to be enabled manually for a user- or program-created file/directory.
I was talking about other OSes, and this happens on Linux too: developers have absolutely destroyed the sanctity of my home folder with dozens of folders from everywhere. And I feel the problem is worse, because a standard actually exists, called the XDG Base Directory Specification.
Here's my ~\Documents directory (highlighted folders are the ones I created), here's my %userprofile%.
This is a mess, and I do hope that PC game developers, at the very least, move to %userprofile%\Saved Games.
A lot of comments below talk about writing save game and configuration files to the Installation directory. This is not a good idea; allow me to elaborate.
Consider a default Steam/UPlay/GOG install that puts games in C:\Program Files\. This is technically a write-protected location, and only admins should be able to write to it. However, now you have save files and configuration files being written by a game, that might be executed by a non-admin user. In that case, the folder should not be written to by the game process, which inherits the permissions of the user who is running the game. We have a problem now.
Secondly, games installed to a universal program folder are accessible to all users of a computer. When a certain setup is being used by multiple users, then save files become extra problematic, as subfolders for users then need to be created, which causes extra headaches.
Finally, this scenario makes for highly un-portable games: if you want to move your save files to another computer, you'll have to take the entire game and executable folder. Imagine you have several games whose save/config folders you want to move: this means moving the executables, too. Not a great idea.
Thanks for all the responses, everyone. It has been great reading your ideas so far. Many of you rebutted my edit, and I think I need to give a little more context.
  1. I understand many of you have your own D:\Games, or some other similar folder that everything is installed to, and hence it makes sense for you guys, for the game saves to go directly into the game install directory. Heck, this is the set-up on my notebook.
    1. However, we need to consider the lowest common denominator of non-power users, who generally stick to the default install directories, and these are C:\Program Files\ and C:\Program Files (x86)\. And these directories are for—well—programs, which games are; hence, it makes sense for games and game launchers to default to these directories.
    2. Some are exceptions: my flight sim, X-Plane 11, for instance, defaults to the current user's Desktop, because the developer intended for each user to have their own copy. We can't have this for every single game and program out there, and many install to %appdata% (which is another shortcut for %userprofile%\AppData\Roaming), especially in the case of per-user installs. As mentioned in replies below, the three AppData folders Local, LocalLow and Roaming themselves have their own purposes, and should also not be written to, willy-nilly by programs. This document by Microsoft goes into more detail (it's out-of-date, but Windows 7, 8, 8.1 and 10 all share the same folder structure introduced in Vista).
    3. Non-admin users typically should not be able to install software without admin approval—this is the case in Windows, with UAC, and UNIX/Linux, with sudo (for instance, sudo pacman -S python to install python).
    4. Furthermore, game save files are considered user data, and not executable/program data. When everything is in a D:\Games folder, then sure, it makes perfect sense that games and their save data are in one folder. However, this is not the default case, and writing to Program Files does not make sense. Asking the user to choose where the program will be installed without reverting to sane defaults is also not possible, because most users don't know where to put their programs.
    5. Consider the case of the ten-year-old kid who plays Fortnite, PUBG and Minecraft on a non-admin account on the family desktop computer; unless you have a fairly tech-minded whiz kid on your hands, you don't want him/her to be able to write to system directories on a shared PC.
    6. The most ideal way would be for installers/game launchers to determine the number of created users on the computer those programs are running on, and then modify the install directories appropriately. But this functionality goes way out of scope of a game installer.
  2. Windows programs, regardless of their installation, tend to write to the registry. Some don't, but once again, as some users mention below, a few games even use the registry to set their configuration.
    1. We cannot get around this, and unlike *nix OSes which use .conf files in directories like /etc/ for configuration, Windows has adopted the registry. It is fragile and complex, but it is what we have now. Unfortunately for us, poor programming practices abound, and it isn't just drivers and system processes which use the registry; Windows programs are free to use it, too.
    2. This means that, in general, it is a good idea to redownload and reinstall games when moving to a new computer, or, at least, get your game launcher to reconfigure it for you by verifying the game cache/directory. Many of you guys don't have the uncapped, high-speed internet bandwidth to be able to do this, and this is another reason why we need to make software, especially games, more portable.
    3. Take a peek at Tanenbaum's Modern Operating Systems, 4th Edition for more details on how *nix (specifically, Linux) and Windows work on the inside; there's a specific chapter on the Windows Registry.
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