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**Looking for other dad's teaching their kid csgo competitive**
I'm just looking to find any other dad's out there who have already taught their kid(s) the basics (guns/recoil/strats/etc) and are starting competitive with them. Let's hook up lol. I've got plenty of 3rd queues but just thought if there's anyone out there in the same boat, a 5 man queue teaching kids would be nice!
I've played cs since the start. I still have 1.3 on cd! Played the very short lived 1.4, then 1.5, 1.6, cz, source, and now go. In csgo I made it supreme and stayed there for about 2 years never making global. I quit playing for the first 3 years of the boys life but at 4 I would sit him on my lap and play. Obviously I've gotten way worse with age, but now that the boy is 6 he has is own computer in his room and plays aim maps and with bots the second he gets up, he's got that same love. So if you have a pre-teen or teenager starting, don't let his age fool you because the boy can (randomly on the edge of my seat) clutch. Lol.
It may be a long shot, but worth a try. Also, he is starting at silver 1. I am just playing on a silver 2 account as a supporting role. Before anyone gets their panties in a bunch, I'm not crushing teams. The boy needs to learn to do that himself. I am only playing a supporting role for all my teammates (not just the boy). Also also, bonus if your having a couple of drinks :D
Current state of weapons and future balancing discussion topic (inspired by Tenz's running phantom)
Again, this is just my personal opinion, so I might be completely wrong, but I'd like to hear everyone's opinion and why you disagree.
Classic - Looks like people finally discovered it's power. Burst spread definitely needs a nerf, peolpe are getting bursted from 15m+. I'd say it should be really unreliable on 10m+. Jumping burst also needs a nerf, it's just broken. It shouldn't be a thing unless you literally jump on someone's head. On the other hand, considering it's damage, I often find myself out of bullets if I use semi-auto mode, more than with any other gun.
Shorty - I think it's fine now after the nerf, really situational. The issue is that you often don't have enough utility to clear out all the close angles and therefore maps are suited to the gun way more than they should be.
Frenzy - Pros finally figured it out and it looks like 2015 CZ nowdays. Full-auto classic, imo balanced for pistol rounds with the price, but sometimes feels way too powerful on anti-eco rounds.
Ghost - I just think it's way too powerful. Damage is fine, but for some reason it has medium wall pen and easily spammable recoil, often leading to frags that shouldn't happen. Too easy to get multifrags with. If Classic and Frenzy are weapons you spam, Ghost should be a precision weapon for aimers. But it's not. I'd lower the mag size to 12 to reduce the spam potential. Way too good for the price.
Revolver - 30m falloff is just too much. I understand their idea, it would be too overpowered if you could one tap someone across let's say C long on Haven or market to top mid on Ascent. But make it 40m falloff, not 30m, because right now there are plenty of places where you get 145 and you really shouldn't. Like attackers starting point to A ramp on Split or even arch to defenders mid area on Ascent.
Stinger - Too good for the price, should have lower damage against armored units. Was designed to be an anti-eco and short range weapon, but it's actually usable in mid-range duels against rifles, which shouldn't be a thing.
Spectre - I think it's perfectly fine.
Bucky - I'll just say that I have absolutely no idea how shotguns calculate damage, especially bucky. Right-click is maybe a bit too strong, but it's fine other than that.
Judge - Situational, considering the price I think it's fine.
Bulldog - Fine, recoil in automatic mode seems awful at times, but probably because noone really mastered the gun.
Guardian - Idk what can be done to salvage it, it's probably the worst gun in the game. Amazing on paper, but just doesn't work. Unless you one tap someone, you're probably dead. Takes way too long to kill someone with 3 body shots. Bulldog is way better and cheaper. Hell, I'd even have marshall over it.
Phantom- A game-breaking gun for me. Easy mode, straight out of some FPS games that require way less skill. Even if we disregard the running and shooting potential which is just disgusting, it's still a gun that lowers the skill ceiling in this game by a lot. Way too easy to just shoot in the vicinity of someone's head and get a headshot due to ridiculously easy recoil and too fast firerate. No tracers, way easier to get multifrags and transfers than with vandal. Recoil control in pro play should separate great from amazing players, but with phantom everyone is an amazing player. And because of how aimpunch works in this game, it not being a one tap weapon at range doesn't really play that big of a factor. Short-range one taps really need to go. Make it 140hs 35body on 0-30m. That would be a start. Way too versatile. Vandal has a clear advantage only for 30m+ fights, but what's the percentage of those with current maps? Maybe adding some more levels of wall pen would also be nice. Nerfing phantom to low would be too much, but somewhere inbetween low and mid would be fine. Because unlike with vandal, wallbangs aren't risky with phantom. Enemies can't shoot back reliably.
Vandal - I think it's fine after the buff. It has it's upsides and downsides. Huge downside being 0-15m fights compared to phantom. I'd put it this way: If there was equal number of 30m+ fights as 0-15m fights, the two would be balanced, but since there's way more close range engagements, Phantom is just better.
Marshall - balanced I guess. Lower movement speed makes it less viable for gun rounds and dueling OPers. Scout is my favorite budget weapon in CS, I've got countless entries against full buys with it, but for some reason I just can't reliably headshot people with marshall. Movement speed kills wide swing potential with it. Too slow to throw OPers off when you peek with a higher movement speed gun.
OP - It's in a good place now. I'd maybe like to see 4800 price and scope sound added.
Ares - decent gimmick weapoon on some maps.
Odin - another decent gimmick weapon.
Knife - completely broken and not worth the risk because there's no extra credits reward. Hitboxes need to be reworked.