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Regarding the Dreaded 4 Letters: A Few Arguments.

Argument 1: All you wanna do is win without trying hard and you are now upset because you have players on your skill level:
Counterargument: This may be true for some people, in fact the phrase "I just want to wind down at the end of the day." May suggest that. It's essentially saying that I want my games to be mindless and not require much thought. Being matched with players on the same skill level is forcing them to focus more, right?
The issue is that from all the experiences people express with scary 4 letters, those experiences over two games. It doesn't seem to put you with comparable players. It seems to yoyo you between The Morgue and Seal Team Six. You are 30 kills in a game and barely breaking positive the next game. If the system actually did what is advertised by people that make this argument, every game would be a nailbiter -- or at least a tossup. Your teammates would be just as competent if this was true. Once again, this doesn't seem to be the case. The other team is double positive while your team is being pounded to the dirt. Games are not close at all and then you are sent back to the The Morgue to do it all over again.
Argument 2: You want to play with off meta guns and not sweat? You can do that but you'll just be playing in lower skill brackets.
Counterargument: This seems counterintuitive to the process above. If the system is based off skill and is supposed to put you against comparable players. You are placing a higher skilled player in a lower skilled bracket simply because of the gun they use. I think this leads into the same issue above, you aren't playing against comparable players, you are playing against players that are worse than you but have better guns. Which sort of defeats the point, that isn't your skill, its your gun.
If the meta is what we include into this system, there should be a number of weapons that can be used to do well... Currently there are 3: M16, MP5, and sniper rifles(I say sniper rifles because the pellington and the artic are functionally the same.) Anything else seems to be discouraged.
I do think this leads to the issue of stale play at the higher ranks, but thats a whole 'nother argument. If at this skill bracket, you are forced to pick "Da Gun" or are punished by it, is that really serving the purpose of the system?
Argument 3: Forbidden Letters expects you to do better, it encourages you to improve your playstyle.
Counterargument: This is a mix of the two arguments above. It encourages you to pick the "correct" choices. If you're tasked to cut down a tree, do you learn the proper techniques of using an axe? Build up the arm strength? Work hours on end to chip away bark and wood?... Or do you just use the chainsaw?
People end up using the same perks, the same guns, the same scorestreaks. You'll just do better with the better options. It homogenizes the play at the top and that trickles down to the bottom, because if you want to get good, the easiest and quickest thing to change is the tools you use. And at the off chance that you do want to improve, you are still asking yourself, "Why am I not using the chainsaw?". Truth be told this is an issue with every COD game, from the AK in Cod4 to the MP5 in 2019. Its that Spooky Letters magnifies this issue. So you find yourself yoyoing back and forth skill brackets absolutely smashing players and then getting absolutely smashed.
A few closing remarks: Funny anecdote here. A friend bought me this game because he hates playing with friends of a lower skill level because they always complain that they're getting trounced in lobbies and that isn't fun. Believe it or not, people do like winning and getting kills. We don't play this game to flog ourselves.
I don't think people hate SUPER SMASH BROS MELEE, they just don't like how this one is implemented, there aren't increments of you eventually becoming better than your contemporaries, there are peaks of 20 killstreaks and troughs of 20 death streaks. No one complains about R6's system or CS:GO's system. Partly because it tells you how well you're doing. All you have here is kd and spm to go by.
Also if the people that are coming here complaining about sweat lobbies and getting trashed for a few, did that not defeat the purpose of the system? It sounds like the problem of "pubstomping" is still there, its just now everyone can be pubstomped.
I'm not the best player, I'm off meta RPD/Stoner 63 user with a 2.04 elim/d and 1.3 w/l btw. I just see the same arguments here every day and its frustrating to see legitimate concerns be thrown to the wayside because a few people want to use the excuse "I don't want to play to get better, I wAnT tO wInD dOwN."
submitted by Mr-Traphouse to blackopscoldwar

[EU] UK, SEM looking to play competitive

I'm a UK based (Southend, but from Liverpool) player, used to be high LAN level COD4, and some experience in CSS. I've started playing CSGO, aim isn't up to much yet, but I'm a quick learner, excellent in-game communicator and team player. Very reliable in positioning and game-sense, looking to play with English guys regularly who will improve my game without going mad at me for poor aim. Can play most evenings if required and can LAN / travel. Please hit me up on steam - DRMZ88
submitted by DRMZ88 to RecruitCS

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