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Speech Audio Mixing - Master Class
Hey youtube,Something I've done for 8+ years, and wanted to share with everybody, is how much of a quality improvement you can have by treating your audio as its own entity, and treating it as an equal to the video rather than a supporting cast member.
I will quickly break down the fundamentals to mixing voice and bg audio, and respond to questions about specifics.
To demonstrate the difference in quality you can make by editing your audio correctly, here are 2 videos I did with the same microphone:
Before: Let's Play Monopoly (2011)
After: Stardew Valley (2016)
(BTW, how do I stop YouTube videos from auto-playing on RES?)
-One sounds like I was recording while hanging on the edge of an airplane's open airlock, speaking into a can with a string on the end.
-The other sounds like I'm giving your ears a massage while whispering sweet nothings about the life we will spend together.
Section 0: Audio Software:Download yourself a free program like Audacity, a mostly-fully featured trial program like FL Studio, or buy one like Ableton or Pro Tools. Make sure whatever you download has the ability to utilize VST plugins, because this tutorial assumed you have that ability.
Pro Tools UI
But bubu, I can't edit my video's audio with those programs Yes you can. Learn how to export tracks as a sound file like .wav. Yes, I said track(s) because you will need to export the voice track as one file, then all the other ones as one or multiple files. Remember to export at the highest quality possible (41.1 kHz+ uncompressed).
If you recorded gameplay or something and it mixed the two together, you dun goofed. Learn about Stereo Mix/Direct Audio, then have that record separately from what goes into your microphone.
Section 1: Clean-upUnless you are recording from a sensory deprivation chamber, there will be background noise. Whether it is a hum from your air conditioning or your mother coming in and asking you when you will stop sitting in your underwear and talking into a microphone while playing video games, there will be some element of noise that simply "slicing" from the track won't remove.
There are many free and paid plugins that dynamically remove background noise, hiss, and plosives from the background of your voice track. These include Waves X-Noise, Logic's Denoiser, iZotope RX, and many more.
These work by taking room noise (with no talking), then generate a noise profile that it can then apply to your voice and remove those unnecessary frequencies. For example, if I have a hum in the background of my video at the harmonic range of 220 Hz, it will cancel out those specific frequencies once they reach the threshold that the noise profile has set. In other words, no more hum while you're talking.
Waves X-Noise UI
This is different from removing noise in the background while you are not talking, because this is frequency-specific. There will still be a bit of noise in the background when there are gaps between sentences, and we will go over this later. Remember, this is the first step, so you do not want to blast the noise reduction way up and distort your actual voice audio, because that will leave us nothing to work with.
Now that you have removed unwanted frequencies from your voice audio, it is time to get rid of all of that boomy crap from the low-end of your audio that hurts your ears, completely over-encapsulates the audio at points, and severely reduces headroom. Grab you a simple equalizer (every DAW on the face of the planet will come with one of these)
Then you will want place a high-pass filter on the low-end of the spectrum. This will significantly decrease all frequencies below the range you set it.
Logic Channel EQ UI
You will know you applied the right filter if you shift it to the right and it starts to sound like its coming from a tiny radio. If your DAW of choice does not have a high-pass filter, you may need to manually grab each knob to adjust.
Then find the sweet spot at which your voice just barely starts to be affected by the filter (for men its usually about 80-100 hz, while women/children frequencies may be a bit higher), then cut everything a bit below that.
This remove low-end boominess that often make you hear a "whomp" sound with your sub-woofer randomly. This also helps paint a more accurate picture of how the dynamics of your voice will be, so when we apply compression later on, it isn't prematurely triggered because your foot kicked your desk and scared your cat.
Section 2: SmoothingWow, YouTuber! Great moves, keep it up, proud of you!
You've cleaned up your audio more so than 99%+ of YouTubers.
Now before we start getting into special recipe-type stuff, we are going to smooth out the recording this far and fix the dynamics. Unless you have your microphone strapped to a football helmet on your head, and you speak like a robot, you will probably speak at varying volumes. This isn't conducive to quality video production, because nobody wants to keep their hand on the volume knob to constantly adjust while you're talking. So lets do that for the audience. This is done with a compressor like RComp, Fruity Compressor, Classic Compressor, or one in nearly any DAW in existence.
Waves Renaissance Compressor UI
Teaching you about** compression** techniques is beyond the scope of this tutorial, but I will lay it out as plainly as I can:
- Sound goes in
- Settings dictate how much to decrease volume once its reached the threshold
- Settings dictate at what ratio the audio above the threshold will be decreased.
- Settings dictate how quickly to begin reducing volume after "attack" time
- Settings dictate how quickly to let the volume go back to normal after "release" time
- Settings dictate how much of that difference is made up with "gain"
- Sound comes out
In the end, this reduces the volume of the loud parts closer to the quite parts, then pushes all of the audio back up so the loud parts AND the quite parts are at a reasonable/similar volume.
For voice settings, the following levels are USUALLY okay: Threshold: Use any meter to find your generally average speaking volume, and place it at about that DB Ratio: 1.5:1 to 2:1 Attack: <1 ms Release: 35-45 ms Gain: Push up until it sounds at similar volume as input level
Great. Now if you want to be the next PewDiePie, your screaming won't blow out my speaker.
Section 3: Gating“In the night, I am kept awake by the endless chatter of my inner self. I hear it speak softly of old hurts and fondly of past loves, while its demands and anxieties resound throughout me in multitudes. I could be calm and composed all day long, but the moment it is dark, my mind riots.” - Beau Taplin
I don't know who this person is, but I typed in "chatter quotes" into Google and he was the first result.
You aren't always chattering away during videos, so the gaps should be filled with something other than the sound of some guy in the parking lot blasting a chop-and-screwed remix of Lil Scrappy's Money in the Bank in the year 2016.
Gating is the process of reducing the volume of any audio that is below the set threshold, which is useful for speech. This can be done with Logic's Noise Gate, Fruity Limiter, GVST's GGate, and many more.
Fruity Limiter UI Noise Gate Module
Much like compression, you can decide when the audio will return to its normal volume with Release, how much the volume underneath the threshold will be lowered by (I keep mine a tiny bit above -infinity/0 to avoid popping), and the threshold to which the audio must be above to not be decreased in volume.
Section 4 (optional): Mad Scientist StuffOkay, I'm about to get a little bit weird okay? One day I realized that my voice doesn't sound all that deep and manly on the microphone. So what did I do?
Did I realize my voice is an extension of myself and personality, adjusting my expectations and learning to accept myself and faults on a lifelong journey of inner discovery and self-actualization?
Waves Renaissance Bass UI
RBass is patented technology from Waves Audio Ltd. which algorithmically generates lower frequencies from inputted audio.
By putting my voice through this plugin, it will generate sub-harmonics at the frequecy range I specify and make my voice sound deeper and manlier without any testosterone replacement.
I typically keep the Frequency around 80-100. Too low gives a whomphy sound I can't even hear without subs, too high conflicts with existing frequencies and sounds annoying.
I keep the Intensity just a little bit above 0, as even 0 seems to generate a decent amount of lower frequencies.
Section 5: Final Voice TweaksNow that you sound like you finally matter in your local community, it is time to remove the nasally annoyingness, and fix some of the dynamics that were changed with the addition of SUPER-BASS!
Logic X Channel EQ UI
Throw on another compressor, and begin applying little bell curve filters to the spectrum. There is no one-size-fits-all solution to equalizing voice. But I do have a few general principles: 1. A little goes a long way 2. Make narrow cuts, make wide boosts (assuming those boosts are not by much) 3. Don't let your ears fool you, try equalizing on multiple sound devices (headphones, speakers, your phone) and taking frequent breaks before deciding that it won't be annoying
Section 6: SidechainingThe mark of an inexperienced audio editor is hearing the voice and the music battle eachother to be heard. Simply trying to make sidechaining work in every DAW situation is impossible, so I will quickly explain it then provide a video link, because seeing/hearing it is far more effective than reading about it. (For the sake of simplicity, I will not be getting into frequency-specific sidechaining as the setup for this can be ridiculous and would another post to explain)
Fruity Limiter UI Sidechain Highlight
Basically, you will be feeding your new, cleaned-up voice track into your bg audio track in a way that uses your audio as an automation tool, rather than doubling up your voice volume. It will "see" that your voice is currently "on" and lower (duck) the volume when you are speaking. Here is a decent explanation
Section 7: Put it all togetherFinally, your voice sounds clean, your bg audio stays out of your powerful voice's way, and there is nothing jarring or annoying for the entirety of the audio. Now what? Well, if you've been a good little audio engineer and kept your volume "out of the red" and not distorting or peaking, you should have some room to bring everything together and maximize the volume of your audio. This is also known as limiting. This can be done with plugins such as Waves L2 Limiter, iZotope Ozone Maximizer, Fab-Filter Pro-L2, and many other stock limiters.
Waves L2 Ultramaximizer UI
This will allow you to boost everything in your audio to a higher level. The threshold takes the audio and basically increases the volume entirely. The ceiling then basically super-compresses anything that goes above the specified volume. Usually, it doesn't just slightly lower the volume of the audio that goes above the ceiling threshold, but straight up says STOP once its reached it. If done incorrectly, this can result in weird distorted audio. If done right, you can make your overall audio more even and as loud as other big YouTube channel videos.
The Loudness War isn't really an issue with non-music YouTube videos, so there's no need to blast your maximizing capabilities anywhere near the limit. Use other YouTube Channels as reference. Markiplier peaks at about -6 dB to -3 dB tops. A rule of thumb is to keep the ceiling below -0.2 at the very highest, because going above that starts dealing with intersample peaking but I digress.
Boom. You're done. Save this project as a template to use again so you don't need to tweak everything every time. Export that back in the most uncompressed way you can and import it as the full audio in your video editor.
Please let me know if you have any questions or would like any resources.
p.s. I love you
Pro Tools keeps "quitting unexpectedly" but only when I try to open one session. Any idea why?
Below is the error message I keep getting (or as much as I can post, its very long.) Thanks in advance for any help.**
Process: Pro Tools  Path: /Applications/Avid/*/Pro Tools.app/Contents/MacOS/Pro Tools Identifier: com.digidesign.ProTools Version: 10.3.8.378 (10.3.8f378) Build Info: Unknown-10380378~378 Code Type: X86 (Native) Parent Process: launchd  Responsible: Pro Tools  User ID: 501
Date/Time: 2015-11-10 14:53:55.042 -0500 OS Version: Mac OS X 10.9.2 (13C64) Report Version: 11 Anonymous UUID: 3208CC27-7E4C-BF7E-65A7-687EC9C62CB4
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000010
VM Regions Near 0x10: __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Avid//Pro Tools.app/Contents/MacOS/Pro Tools __TEXT 0000000000001000-0000000000143000 [ 1288K] r-x/rwx SM=COW /Applications/Avid//Pro Tools.app/Contents/MacOS/Pro Tools
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.celemony.melodyne.rtas 0x47826b2e CloseMachOPlugIn + 453918 1 com.celemony.melodyne.rtas 0x477d235c CloseMachOPlugIn + 107852 2 com.celemony.melodyne.rtas 0x481c5ebf zError + 8635359 3 com.celemony.melodyne.rtas 0x4814633a zError + 8112218 4 com.celemony.melodyne.rtas 0x477afbe6 0x477aa000 + 23526 5 com.celemony.melodyne.rtas 0x477bb3df CloseMachOPlugIn + 13775 6 com.celemony.melodyne.rtas 0x483054a8 CProcessGroupUseResourceFile + 12968 7 com.celemony.melodyne.rtas 0x4831f1f0 CProcessGroupUseResourceFile + 118768 8 com.celemony.melodyne.rtas 0x483008dd CDSPDoHostCommand + 45565 9 com.celemony.melodyne.rtas 0x477b715d 0x477aa000 + 53597 10 com.celemony.melodyne.rtas 0x48307a03 CProcessGroupUseResourceFile + 22531 11 com.celemony.melodyne.rtas 0x477b62c0 0x477aa000 + 49856 12 com.celemony.melodyne.rtas 0x477b471c 0x477aa000 + 42780 13 com.digidesign.framework.DAE 0x0efc3cf4 FicGetApplicationInterface + 43332 14 com.digidesign.framework.DAE 0x0f0d5373 FicSetPlugInChunk + 51 15 com.digidesign.framework.ProTools 0x0ca2ed90 MFortressHWBPEntryPointexit_mfort6317 + 8294374 16 com.digidesign.framework.ProTools 0x0c80a5fc MFortressHWBPEntryPointexit_mfort6317 + 6047826 17 com.digidesign.framework.ProTools 0x0c85460b MFortressHWBPEntryPointexit_mfort6317 + 6350945 18 com.digidesign.framework.ProTools 0x0c7e747b MFortressHWBPEntryPointexit_mfort6317 + 5904081 19 com.digidesign.framework.ProTools 0x0c8a2234 MFortressHWBPEntryPointexit_mfort6317 + 6669450 20 com.digidesign.framework.ProTools 0x0c84c8b8 MFortressHWBPEntryPointexit_mfort6317 + 6318862 21 com.digidesign.framework.ProTools 0x0c945669 MFortressHWBPEntryPointexit_mfort6317 + 7338175 22 com.digidesign.framework.ProTools 0x0c93d3be MFortressHWBPEntryPointexit_mfort6317 + 7304724 23 com.digidesign.framework.ProTools 0x0d2110ec MFortressHWBPEntryPointexit_mfort6317 + 16560962 24 com.digidesign.framework.DFW 0x0059bf07 TFileHandler::DoRead(bool) + 39 25 com.digidesign.framework.DFW 0x0059c531 TFileHandler::ReadFile(bool) + 65 26 com.digidesign.framework.DFW 0x0059dabd TFileBasedDocument::ReadDocument(bool) + 125 27 com.digidesign.framework.ProTools 0x0d210333 MFortressHWBPEntryPointexit_mfort6317 + 16557449 28 com.digidesign.framework.ProTools 0x0d16af18 MFortressHWBPEntryPointexit_mfort6317 + 15880558 29 com.digidesign.framework.ProTools 0x0c51bb16 MFortressHWBPEntryPointexit_mfort6317 + 2973036 30 com.digidesign.framework.ProTools 0x0c51cc1c MFortressHWBPEntryPointexit_mfort6317 + 2977394 31 com.digidesign.framework.ProTools 0x0d15854a MFortressHWBPEntryPointexit_mfort6317 + 15804320 32 com.digidesign.framework.DFW 0x00586ad4 TApplication::MenuEvent(long, bool) + 52 33 com.digidesign.framework.DFW 0x006e9c61 TApplication::GetApplicationVersionComponents(CmnPolyVector
Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x9a3db992 kevent64 + 10 1 libdispatch.dylib 0x9b9658ad _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x9b965546 _dispatch_mgr_thread + 52
Thread 2: 0 libsystem_kernel.dylib 0x9a3db046 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9aa40dcf _pthread_wqthread + 372 2 libsystem_pthread.dylib 0x9aa44cce start_wqthread + 30 Thread 3: 0 libsystem_kernel.dylib 0x9a3db046 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9aa40dcf _pthread_wqthread + 372 2 libsystem_pthread.dylib 0x9aa44cce start_wqthread + 30
Thread 4: 0 libsystem_kernel.dylib 0x9a3d5fb6 semaphore_wait_trap + 10 1 com.digidesign.framework.digitrace 0x014b398a digitrace_initialize + 10122 2 com.digidesign.framework.digitrace 0x014b80df DigiTraceIsActiveFunc + 1263 3 com.digidesign.framework.digitrace 0x014b8265 DigiTraceIsActiveFunc + 1653 4 com.digidesign.framework.digitrace 0x014b83c1 DigiTraceIsActiveFunc + 2001 5 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 6 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 7 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34
Thread 5: 0 libsystemkernel.dylib 0x9a3d5f7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9a3d516c mach_msg + 68 2 com.apple.CoreFoundation 0x9b651d29 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9b651301 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9b650b1a CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9b713221 CFRunLoopRun + 129 6 com.digidesign.framework.ProTools 0x0dc8ca97 MFortressHWBPEntryPoint_exit_mfort6317 + 27553005 7 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 8 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 9 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34
Thread 6: 0 libsystem_kernel.dylib 0x9a3d5f7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9a3d516c mach_msg + 68 2 com.digidesign.framework.CoreFoundation 0x0024f372 Sys_MachExceptionHandler::Init(bool, int) + 706 3 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 4 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 5 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34
Thread 7: 0 libsystem_kernel.dylib 0x9a3d5f7a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x9a3d516c mach_msg + 68 2 com.apple.CoreFoundation 0x9b651d29 __CFRunLoopServiceMachPort + 169 3 com.apple.CoreFoundation 0x9b651301 __CFRunLoopRun + 1393 4 com.apple.CoreFoundation 0x9b650b1a CFRunLoopRunSpecific + 394 5 com.apple.CoreFoundation 0x9b713221 CFRunLoopRun + 129 6 com.digidesign.framework.DAE 0x0efa0da7 FicIsAlive + 983 7 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 8 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 9 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34 Thread 8: 0 libsystem_kernel.dylib 0x9a3da802 __psynch_mutexwait + 10 1 libsystem_pthread.dylib 0x9aa42945 _pthread_mutex_lock + 404 2 libsystem_pthread.dylib 0x9aa427ac pthread_mutex_lock + 16 3 com.digidesign.framework.PlatformSupport 0x008bb0c9 PSHardware_MatchDeviceInfo(TPSPCIDeviceInfo const, TPSPCIDeviceInfo const) + 12916 4 com.digidesign.framework.CoreFoundation 0x0022d2a9 Sys_RawThreadTimerTask::Exec() + 105 5 com.digidesign.framework.CoreFoundation 0x0022d094 Sys_RawThreadTask::Run() + 36 6 com.digidesign.framework.CoreFoundation 0x00249c34 Sys_RawThread::ThreadIDsAreEqual(void, void) + 68 7 com.digidesign.framework.PlatformSupport 0x008ba2a3 PSHardware_MatchDeviceInfo(TPSPCIDeviceInfo const, TPSPCIDeviceInfo const) + 9294 8 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 9 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 10 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34
Thread 9: 0 libsystem_kernel.dylib 0x9a3da232 __ioctl + 10 1 com.digidesign.framework.PlatformSupport 0x008b9e71 PSHardware_MatchDeviceInfo(TPSPCIDeviceInfo const, TPSPCIDeviceInfo const) + 8220 2 com.digidesign.framework.PlatformSupport 0x008c452e PSThreadTable_AddTable(SPSThreadPriorityEntry const, unsigned long) + 492 3 com.digidesign.framework.CoreFoundation 0x00249846 Sys_BlockingTimer::Destroy(Sys_BlockingTimer&) + 886 4 com.digidesign.framework.CoreFoundation 0x0022d280 Sys_RawThreadTimerTask::Exec() + 64 5 com.digidesign.framework.CoreFoundation 0x0022d094 Sys_RawThreadTask::Run() + 36 6 com.digidesign.framework.CoreFoundation 0x00249c34 Sys_RawThread::ThreadIDsAreEqual(void, void) + 68 7 com.digidesign.framework.PlatformSupport 0x008ba2a3 PSHardware_MatchDeviceInfo(TPSPCIDeviceInfo const, TPSPCIDeviceInfo const) + 9294 8 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 9 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 10 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34
Thread 10: 0 libsystem_kernel.dylib 0x9a3da232 __ioctl + 10 1 com.digidesign.framework.PlatformSupport 0x008b9e71 PSHardware_MatchDeviceInfo(TPSPCIDeviceInfo const, TPSPCIDeviceInfo const) + 8220 2 com.digidesign.framework.PlatformSupport 0x008c452e PSThreadTable_AddTable(SPSThreadPriorityEntry const, unsigned long) + 492 3 com.digidesign.framework.DAE 0x0f00ee00 FicGetContiguousMemRequirements + 150336 4 com.digidesign.framework.CoreFoundation 0x0022d094 Sys_RawThreadTask::Run() + 36 5 com.digidesign.framework.CoreFoundation 0x00249c34 Sys_RawThread::ThreadIDsAreEqual(void, void) + 68 6 com.digidesign.framework.PlatformSupport 0x008ba2a3 PSHardware_MatchDeviceInfo(TPSPCIDeviceInfo const, TPSPCIDeviceInfo const*) + 9294 7 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 8 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 9 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34
Thread 11: 0 libsystem_kernel.dylib 0x9a3d60a6 mach_wait_until + 10 1 com.apple.CoreServices.CarbonCore 0x9c0f3de8 MPDelayUntil + 26 2 com.apple.CoreServices.CarbonCore 0x9c106497 Delay + 90 3 se.propellerheads.rewire.library 0x1967b654 RWIsReWireMixerAppRunningImp + 30420 4 se.propellerheads.rewire.library 0x1968a228 RWIsReWireMixerAppRunningImp + 90792 5 libsystem_pthread.dylib 0x9aa3f5fb _pthread_body + 144 6 libsystem_pthread.dylib 0x9aa3f485 _pthread_start + 130 7 libsystem_pthread.dylib 0x9aa44cf2 thread_start + 34
Thread 12: 0 libsystem_kernel.dylib 0x9a3da232 __ioctl + 10 1 com.digidesign.framework.PlatformSupport 0x008b9e71 PSHardware_MatchDeviceInfo(TPSPCIDeviceInfo const, TPSPCIDeviceInfo const) + 8220 2 com.digidesign.framework.PlatformSupport 0x008c452e PSThreadTable_AddTable(SPSThreadPriorityEntry const, unsigned long) + 492 3 com.digidesign.framework.CoreFoundation 0x00249846 Sys_BlockingTimer::Destroy(Sys_BlockingTimer&) + 886